My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton Miner
Giant Snowball
Minion Horde Hog Rider Witch Miner Lumberjack
Zap
Minion Horde Witch
Barbarian Barrel
Wizard Witch Giant Skeleton Lumberjack
The Log
Hog Rider Witch Giant Skeleton Lumberjack
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Hog Rider Wizard Witch Giant Skeleton Miner Lumberjack
Fireball
Minion Horde Hog Rider Wizard Witch Lumberjack
Poison
Minion Horde Wizard Witch
Lightning
Wizard Witch Lumberjack Goblinstein
Rocket
Minion Horde Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Hog Rider Lumberjack Minion Horde Wizard Witch Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Miner Hog Rider Lumberjack Minion Horde

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Hog Rider Giant Skeleton Lumberjack
Hog Rider
Minion Horde Wizard Witch Giant Skeleton Lumberjack
Wizard
Hog Rider Giant Skeleton Miner Lumberjack
Witch
Hog Rider Giant Skeleton Miner Lumberjack
Giant Skeleton
Minion Horde Hog Rider Wizard Witch Miner Lumberjack
Miner
Minion Horde Wizard Witch Giant Skeleton Lumberjack
Lumberjack
Minion Horde Hog Rider Wizard Witch Giant Skeleton Miner
Goblinstein

Defense Synergies 0 5

Minion Horde
Hog Rider
Wizard
Giant Skeleton Lumberjack
Witch
Giant Skeleton Lumberjack
Giant Skeleton
Wizard Witch Lumberjack
Miner
Lumberjack
Wizard Witch Giant Skeleton
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Lumberjack Witch
Minion Horde Witch Lumberjack Giant Skeleton
Minion Horde Witch Lumberjack
Giant Skeleton Lumberjack
Lumberjack
Minion Horde Wizard Witch
Giant Skeleton
Minion Horde Witch Lumberjack
Minion Horde Giant Skeleton Miner Lumberjack
Minion Horde Witch Wizard Giant Skeleton Lumberjack
Minion Horde Wizard Witch
Minion Horde Lumberjack Wizard Witch Giant Skeleton
Wizard Minion Horde Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Wizard Witch Lumberjack
Minion Horde Wizard Witch Lumberjack
Wizard Witch Giant Skeleton Lumberjack
Lumberjack
Wizard Minion Horde Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton
Wizard Miner Lumberjack
Giant Skeleton Lumberjack Minion Horde Witch
Giant Skeleton Lumberjack Minion Horde
Giant Skeleton Minion Horde Witch Lumberjack
Wizard Minion Horde Witch
Minion Horde Witch Giant Skeleton Lumberjack
Giant Skeleton Minion Horde Lumberjack
Minion Horde Giant Skeleton Witch
Witch Minion Horde
Minion Horde Witch Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Minion Horde Wizard Witch Lumberjack
Wizard Minion Horde Witch
Witch Minion Horde Giant Skeleton Lumberjack
Minion Horde Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Miner
Minion Horde Giant Skeleton Miner
Giant Skeleton
Wizard Minion Horde
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Miner Wizard
Minion Horde Lumberjack
Miner Minion Horde Wizard
Wizard
Miner
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Wizard
Wizard Witch Miner
Minion Horde Giant Skeleton
Wizard
Minion Horde
Wizard Witch
Minion Horde Witch
Miner Wizard Witch
Wizard Witch Miner
Miner
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Miner
Minion Horde
Minion Horde Giant Skeleton
Wizard
Minion Horde Witch
Wizard Witch
Miner Minion Horde Wizard Lumberjack
Wizard
Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton
Witch
Witch Giant Skeleton Miner
Wizard

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