My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tombstone Witch Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Tombstone Witch
Zap
Bats Tombstone Witch
Barbarian Barrel
Ice Spirit Tombstone Witch Executioner Giant Skeleton
The Log
Ice Spirit Tombstone Witch Giant Skeleton
Earthquake
Tombstone Witch
Arrows
Ice Spirit Bats Tombstone Witch
Royal Delivery
Ice Spirit Bats Witch Executioner Giant Skeleton
Fireball
Tombstone Witch Executioner
Poison
Bats Tombstone Witch Executioner
Lightning
Tombstone Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tombstone Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Tombstone Fireball Witch Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Tombstone

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Witch Executioner Giant Skeleton
Bats
Giant Skeleton Ice Spirit
Tombstone
Fireball
The Log
Witch
Ice Spirit Giant Skeleton
Executioner
Ice Spirit The Log
Giant Skeleton
Bats Ice Spirit Witch The Log
The Log
Fireball Executioner Giant Skeleton

Defense Synergies 1 15

Ice Spirit
Bats Tombstone Fireball Witch Executioner Giant Skeleton The Log
Bats
Ice Spirit Giant Skeleton The Log
Tombstone
Ice Spirit Fireball
Fireball
The Log Ice Spirit Tombstone
Witch
Ice Spirit Giant Skeleton The Log
Executioner
Ice Spirit Giant Skeleton The Log
Giant Skeleton
Ice Spirit Bats Witch Executioner The Log
The Log
Fireball Ice Spirit Bats Witch Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Executioner The Log
Ice Spirit Bats Tombstone Witch Executioner The Log
Witch Bats Tombstone Executioner Giant Skeleton
Witch Bats Tombstone
Tombstone Fireball Giant Skeleton The Log
Fireball The Log Bats Executioner
Bats Ice Spirit Tombstone Fireball Witch Executioner
Fireball Giant Skeleton The Log
Witch Tombstone
Ice Spirit Giant Skeleton
Bats Witch Executioner Tombstone Fireball Giant Skeleton The Log
Executioner Bats Fireball Witch
Tombstone Ice Spirit Bats Fireball Witch Giant Skeleton The Log
Fireball Executioner Ice Spirit Bats Tombstone Witch The Log
Tombstone
Ice Spirit Fireball The Log
Bats Tombstone Fireball Witch Executioner
Ice Spirit Tombstone Fireball Bats Witch Executioner The Log
Witch Executioner The Log Ice Spirit Bats Tombstone Fireball Giant Skeleton
Bats Fireball Witch Executioner Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Witch Giant Skeleton
Fireball Executioner The Log
Tombstone Giant Skeleton Ice Spirit Bats Witch The Log
Giant Skeleton Bats Fireball The Log
Giant Skeleton Tombstone Witch Executioner
Fireball Executioner Ice Spirit Bats Witch
Bats Tombstone Fireball Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Ice Spirit Bats Tombstone Fireball Witch The Log
Witch Tombstone
Bats Tombstone Witch Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Tombstone Fireball Witch Executioner
Fireball Witch Executioner
Tombstone Witch Ice Spirit Bats Fireball Executioner Giant Skeleton The Log
Bats Executioner Fireball Witch Giant Skeleton The Log
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball Executioner The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Executioner The Log
Fireball Executioner Ice Spirit Bats Witch
Witch Executioner The Log
Fireball The Log Ice Spirit Executioner
Fireball The Log
Bats Fireball
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Witch Executioner The Log
Fireball Executioner The Log
Fireball
Bats
Fireball Executioner The Log
Fireball Witch The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Witch Executioner
Witch
Fireball The Log Witch Executioner
Fireball Witch The Log
Fireball The Log
Bats Fireball Witch Executioner
Ice Spirit Bats Fireball Witch
Fireball
Fireball The Log
Ice Spirit Fireball
Giant Skeleton
Fireball The Log
Ice Spirit Bats Tombstone Fireball Witch
Fireball Witch Executioner
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball Giant Skeleton
Executioner
Ice Spirit Bats Fireball Witch Giant Skeleton The Log
Bats Fireball Witch Executioner
Fireball Witch Executioner Giant Skeleton The Log
Fireball

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