My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons
Zap
Skeletons Inferno Tower Goblin Giant
Barbarian Barrel
Skeletons Ice Spirit Knight Inferno Tower Giant Skeleton
The Log
Skeletons Ice Spirit Giant Skeleton
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Giant Skeleton
Fireball
Inferno Tower
Poison
Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower Giant Skeleton Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Inferno Tower Goblin Machine Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Giant Skeleton Goblin Giant
Knight
Ice Spirit The Log
Inferno Tower
Giant Skeleton
Ice Spirit The Log
Goblin Giant
Ice Spirit The Log Goblin Machine
The Log
Knight Giant Skeleton Goblin Giant
Goblin Machine
Goblin Giant

Defense Synergies 3 12

Skeletons
Ice Spirit Knight Inferno Tower Giant Skeleton The Log
Ice Spirit
Inferno Tower Skeletons Knight Giant Skeleton Goblin Giant The Log
Knight
Inferno Tower Skeletons Ice Spirit The Log
Inferno Tower
Ice Spirit Knight The Log Skeletons
Giant Skeleton
Skeletons Ice Spirit The Log
Goblin Giant
Ice Spirit The Log
The Log
Inferno Tower Skeletons Ice Spirit Knight Giant Skeleton Goblin Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Goblin Giant The Log
Inferno Tower Skeletons Ice Spirit Knight The Log
Inferno Tower Skeletons Knight Giant Skeleton
Inferno Tower Skeletons Knight
Giant Skeleton The Log
The Log Skeletons
Inferno Tower Ice Spirit
Inferno Tower Giant Skeleton Goblin Giant The Log
Inferno Tower Skeletons
Knight Skeletons Ice Spirit Inferno Tower Giant Skeleton
Skeletons Knight Giant Skeleton Goblin Giant The Log
Inferno Tower
Inferno Tower Skeletons Ice Spirit Knight Giant Skeleton The Log
Ice Spirit The Log
Inferno Tower Knight
Inferno Tower Ice Spirit The Log
Skeletons Knight Inferno Tower
Ice Spirit Knight The Log
The Log Ice Spirit Knight Giant Skeleton
Inferno Tower
Knight Giant Skeleton Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower Giant Skeleton
Knight The Log
Giant Skeleton Skeletons Ice Spirit Knight Inferno Tower Goblin Giant The Log
Giant Skeleton Knight Inferno Tower Goblin Giant The Log
Inferno Tower Giant Skeleton Skeletons Knight Goblin Giant
Skeletons Ice Spirit Goblin Giant
Skeletons Knight Inferno Tower Giant Skeleton Goblin Giant
Inferno Tower Giant Skeleton Knight Goblin Giant
Giant Skeleton Skeletons Ice Spirit Knight Inferno Tower The Log
Inferno Tower Skeletons Goblin Giant
Knight Inferno Tower Giant Skeleton
Giant Skeleton Goblin Giant The Log
Giant Skeleton Skeletons Knight Inferno Tower Goblin Giant
Inferno Tower Skeletons Ice Spirit Knight Giant Skeleton Goblin Giant The Log
Inferno Tower Giant Skeleton The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log
The Log
Giant Skeleton Goblin Giant The Log
Knight Giant Skeleton The Log
The Log
Ice Spirit Goblin Giant Goblin Machine
The Log
The Log Ice Spirit
The Log
Knight The Log Goblin Machine
Knight The Log
The Log
The Log
The Log
The Log Goblin Machine
The Log Goblin Machine
Giant Skeleton The Log
The Log
The Log
The Log Ice Spirit Goblin Machine
The Log
The Log
The Log
Ice Spirit
The Log
Ice Spirit
Giant Skeleton
The Log
Ice Spirit
The Log
Knight
The Log
Giant Skeleton
Ice Spirit Giant Skeleton The Log
Giant Skeleton Goblin Giant The Log

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