My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner Inferno Dragon
Giant Snowball
Witch Miner Inferno Dragon Lumberjack
Zap
Witch Inferno Dragon
Barbarian Barrel
Wizard Witch Giant Skeleton Lumberjack
The Log
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Wizard Witch Giant Skeleton Miner Inferno Dragon Lumberjack
Fireball
Wizard Witch Inferno Dragon Lumberjack
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Inferno Dragon Lumberjack
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Giant Skeleton Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Mini P.E.K.K.A Inferno Dragon Lumberjack Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Miner Mini P.E.K.K.A Inferno Dragon

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Rage Giant Skeleton Lumberjack
Wizard
Mini P.E.K.K.A Rage Giant Skeleton Miner Lumberjack
Rage
Witch Mini P.E.K.K.A Wizard Giant Skeleton
Witch
Rage Giant Skeleton Miner Lumberjack
Giant Skeleton
Mini P.E.K.K.A Wizard Rage Witch Miner Lumberjack
Miner
Wizard Witch Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon
Miner
Lumberjack
Mini P.E.K.K.A Wizard Witch Giant Skeleton Miner

Defense Synergies 0 7

Mini P.E.K.K.A
Wizard Witch
Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack
Rage
Witch
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton
Wizard Witch Lumberjack
Miner
Inferno Dragon
Lumberjack
Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Witch
Mini P.E.K.K.A Witch Lumberjack Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Lumberjack
Inferno Dragon Wizard Witch
Giant Skeleton
Mini P.E.K.K.A Witch Inferno Dragon Lumberjack
Mini P.E.K.K.A Giant Skeleton Miner Lumberjack
Witch Wizard Giant Skeleton Lumberjack
Inferno Dragon Wizard Witch
Mini P.E.K.K.A Lumberjack Wizard Witch Giant Skeleton
Wizard Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Wizard Mini P.E.K.K.A Witch Lumberjack
Wizard Witch Lumberjack
Wizard Witch Giant Skeleton Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Wizard Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch Giant Skeleton
Mini P.E.K.K.A Wizard Miner Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Mini P.E.K.K.A Witch Inferno Dragon Lumberjack
Wizard Witch
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Inferno Dragon Lumberjack
Giant Skeleton Mini P.E.K.K.A Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Wizard Witch Lumberjack
Wizard Witch
Witch Mini P.E.K.K.A Giant Skeleton Inferno Dragon Lumberjack
Mini P.E.K.K.A Wizard Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Miner
Giant Skeleton Miner
Giant Skeleton
Wizard
Wizard Witch
Wizard Witch
Wizard
Miner Wizard
Mini P.E.K.K.A Lumberjack
Miner Wizard
Wizard
Miner
Wizard Witch
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Witch Miner
Giant Skeleton
Wizard
Wizard Witch
Witch Inferno Dragon
Miner Wizard Witch
Wizard Witch Miner
Miner
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard Miner
Giant Skeleton
Wizard
Witch
Wizard Witch
Miner Mini P.E.K.K.A Wizard Lumberjack
Wizard
Giant Skeleton
Witch Giant Skeleton
Witch
Witch Giant Skeleton Miner
Inferno Dragon
Wizard

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