My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Witch Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Graveyard Skeleton King
Giant Snowball
Witch Graveyard Skeleton King
Zap
Witch Graveyard Skeleton King
Barbarian Barrel
Knight Hunter Witch Giant Skeleton Graveyard Skeleton King
The Log
Mini P.E.K.K.A Hunter Witch Giant Skeleton Graveyard Skeleton King
Earthquake
Witch Graveyard Skeleton King
Arrows
Witch Graveyard Skeleton King
Royal Delivery
Knight Mini P.E.K.K.A Hunter Witch Giant Skeleton Graveyard Skeleton King
Fireball
Hunter Witch Skeleton King
Poison
Hunter Witch Graveyard Skeleton King
Lightning
Knight Mini P.E.K.K.A Hunter Witch Skeleton King
Rocket
Hunter Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Mini P.E.K.K.A Hunter Skeleton King Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Mini P.E.K.K.A Hunter

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Hunter Witch
Mini P.E.K.K.A
Tornado Hunter Giant Skeleton Graveyard
Tornado
Mini P.E.K.K.A Hunter Witch Giant Skeleton Graveyard
Hunter
Knight Mini P.E.K.K.A Tornado Giant Skeleton
Witch
Knight Tornado Giant Skeleton Graveyard Skeleton King
Giant Skeleton
Mini P.E.K.K.A Tornado Hunter Witch Graveyard
Graveyard
Knight Skeleton King Mini P.E.K.K.A Tornado Witch Giant Skeleton
Skeleton King
Graveyard Witch

Defense Synergies 1 13

Knight
Hunter Mini P.E.K.K.A Tornado Witch
Mini P.E.K.K.A
Knight Tornado Hunter Witch
Tornado
Knight Mini P.E.K.K.A Hunter Witch Giant Skeleton Skeleton King
Hunter
Knight Mini P.E.K.K.A Tornado Giant Skeleton Skeleton King
Witch
Knight Mini P.E.K.K.A Tornado Giant Skeleton
Giant Skeleton
Tornado Hunter Witch
Graveyard
Skeleton King
Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Hunter Knight Witch
Mini P.E.K.K.A Tornado Hunter Witch Knight Giant Skeleton
Mini P.E.K.K.A Hunter Witch Knight Skeleton King
Mini P.E.K.K.A Tornado Giant Skeleton
Tornado Hunter
Tornado Hunter Witch
Giant Skeleton
Mini P.E.K.K.A Hunter Witch Tornado Skeleton King
Knight Tornado Mini P.E.K.K.A Hunter Giant Skeleton
Witch Knight Tornado Hunter Giant Skeleton Skeleton King
Hunter Tornado Witch
Mini P.E.K.K.A Hunter Knight Witch Giant Skeleton
Mini P.E.K.K.A Tornado Hunter Witch Skeleton King
Mini P.E.K.K.A Knight Hunter Skeleton King
Tornado Mini P.E.K.K.A Hunter
Knight Mini P.E.K.K.A Tornado Hunter Witch
Knight Tornado Hunter Witch
Tornado Hunter Witch Knight Giant Skeleton
Mini P.E.K.K.A Tornado Hunter
Knight Mini P.E.K.K.A Hunter Witch Giant Skeleton
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch Giant Skeleton
Knight Mini P.E.K.K.A Hunter
Giant Skeleton Knight Mini P.E.K.K.A Hunter Witch
Mini P.E.K.K.A Hunter Giant Skeleton Knight Tornado
Giant Skeleton Knight Mini P.E.K.K.A Hunter Witch
Tornado Hunter Witch
Mini P.E.K.K.A Knight Hunter Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Hunter
Giant Skeleton Knight Mini P.E.K.K.A Tornado Witch
Witch
Knight Mini P.E.K.K.A Hunter Witch Giant Skeleton
Tornado Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Hunter Witch Skeleton King
Witch
Witch Knight Mini P.E.K.K.A Tornado Hunter Giant Skeleton Skeleton King
Mini P.E.K.K.A Hunter Witch Giant Skeleton Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Tornado
Giant Skeleton
Knight Giant Skeleton
Tornado Hunter Witch
Tornado Witch
Tornado Hunter
Tornado
Mini P.E.K.K.A Tornado
Knight Tornado
Tornado
Knight Hunter
Hunter Witch
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Hunter
Tornado Witch
Giant Skeleton
Tornado
Tornado
Tornado Hunter Witch
Witch
Tornado Hunter Witch
Tornado Witch
Tornado
Tornado Hunter Witch
Witch
Mini P.E.K.K.A
Hunter
Giant Skeleton
Witch
Tornado Hunter Witch
Knight Mini P.E.K.K.A Hunter
Skeleton King
Tornado Giant Skeleton
Tornado Witch Giant Skeleton Skeleton King
Tornado Witch
Tornado Witch Giant Skeleton

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