My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Giant Skeleton
Giant Snowball
Minions Furnace Clone
Zap
Minions Furnace Clone
Barbarian Barrel
Furnace Clone Giant Skeleton Magic Archer
The Log
Furnace Clone Giant Skeleton
Earthquake
Furnace Clone
Arrows
Minions Furnace Clone
Royal Delivery
Minions Battle Healer Clone Giant Skeleton Magic Archer
Fireball
Minions Battle Healer Furnace Clone Magic Archer
Poison
Minions Battle Healer Furnace Clone Magic Archer
Lightning
Battle Healer Furnace Magic Archer
Rocket
Battle Healer Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Minions Clone Battle Healer Furnace Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Minions Clone

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Battle Healer Clone Giant Skeleton
Battle Healer
Rage Minions Furnace Mirror Giant Skeleton Magic Archer
Furnace
Battle Healer Mirror Giant Skeleton
Mirror
Battle Healer Furnace Giant Skeleton Magic Archer
Rage
Minions Battle Healer Giant Skeleton
Clone
Giant Skeleton Minions Magic Archer
Giant Skeleton
Clone Minions Battle Healer Furnace Mirror Rage Magic Archer
Magic Archer
Battle Healer Mirror Clone Giant Skeleton

Defense Synergies 2 8

Minions
Battle Healer Giant Skeleton
Battle Healer
Mirror Minions Furnace Giant Skeleton Magic Archer
Furnace
Mirror Battle Healer Magic Archer
Mirror
Battle Healer Furnace Magic Archer
Rage
Clone
Giant Skeleton
Minions Battle Healer Magic Archer
Magic Archer
Battle Healer Furnace Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Magic Archer
Minions Battle Healer Furnace
Furnace Minions Giant Skeleton
Minions Furnace
Battle Healer Giant Skeleton
Minions Furnace Magic Archer
Minions Furnace Magic Archer
Battle Healer Giant Skeleton Magic Archer
Minions Furnace
Battle Healer Giant Skeleton
Minions Furnace Giant Skeleton Magic Archer
Minions Furnace Magic Archer
Furnace Minions Battle Healer Giant Skeleton
Minions Furnace Magic Archer
Furnace
Furnace
Minions Furnace
Minions Battle Healer Furnace Magic Archer
Furnace Minions Battle Healer Giant Skeleton Magic Archer
Minions Battle Healer Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Furnace Giant Skeleton
Battle Healer Magic Archer
Giant Skeleton Minions Battle Healer Furnace
Giant Skeleton Battle Healer
Giant Skeleton Battle Healer
Furnace Minions Magic Archer
Minions Battle Healer Furnace Giant Skeleton
Giant Skeleton Battle Healer
Giant Skeleton Minions Magic Archer
Minions Giant Skeleton
Giant Skeleton
Giant Skeleton
Furnace Magic Archer
Minions Battle Healer Furnace Giant Skeleton Magic Archer
Minions Battle Healer Giant Skeleton Magic Archer
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Magic Archer
Giant Skeleton Magic Archer
Giant Skeleton
Furnace Magic Archer
Minions Furnace Magic Archer
Furnace Magic Archer
Magic Archer
Minions
Magic Archer
Magic Archer
Magic Archer
Minions Magic Archer
Furnace Magic Archer
Furnace Magic Archer
Magic Archer Furnace
Minions
Magic Archer
Magic Archer
Minions Giant Skeleton Magic Archer
Furnace Magic Archer
Magic Archer
Magic Archer
Magic Archer
Furnace Magic Archer
Minions
Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Minions Magic Archer
Magic Archer
Magic Archer
Magic Archer
Giant Skeleton
Minions Giant Skeleton Magic Archer
Magic Archer
Giant Skeleton Magic Archer

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