My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Royal Recruits Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Recruits Giant Skeleton
Giant Snowball
Goblin Gang Royal Recruits Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch Giant Skeleton
The Log
Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch Giant Skeleton
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Royal Recruits Witch
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch Giant Skeleton
Fireball
Goblin Gang Firecracker Elite Barbarians Witch
Poison
Goblin Gang Firecracker Royal Recruits Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Witch Elite Barbarians Giant Skeleton Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Firecracker Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Skeleton Mega Knight
Goblin Gang
Firecracker Royal Recruits Giant Skeleton
Firecracker
Goblin Gang Elite Barbarians Royal Recruits Giant Skeleton Mega Knight
Elite Barbarians
Arrows Firecracker Mega Knight
Royal Recruits
Goblin Gang Firecracker
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Goblin Gang Firecracker Witch
Mega Knight
Arrows Firecracker Elite Barbarians Witch

Defense Synergies 1 10

Arrows
Mega Knight Giant Skeleton
Goblin Gang
Firecracker Royal Recruits Giant Skeleton
Firecracker
Goblin Gang Royal Recruits Giant Skeleton Mega Knight
Elite Barbarians
Mega Knight
Royal Recruits
Goblin Gang Firecracker
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Goblin Gang Firecracker Witch
Mega Knight
Arrows Firecracker Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Elite Barbarians Goblin Gang Firecracker Royal Recruits Witch Mega Knight
Goblin Gang Witch Mega Knight Elite Barbarians Royal Recruits Giant Skeleton
Elite Barbarians Royal Recruits Witch Goblin Gang Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Royal Recruits Giant Skeleton Mega Knight
Arrows Goblin Gang Firecracker Mega Knight
Arrows Goblin Gang Firecracker Witch
Arrows Royal Recruits Giant Skeleton Mega Knight
Witch Goblin Gang Elite Barbarians Royal Recruits
Goblin Gang Elite Barbarians Firecracker Royal Recruits Giant Skeleton Mega Knight
Goblin Gang Witch Arrows Firecracker Royal Recruits Giant Skeleton Mega Knight
Arrows Goblin Gang Firecracker Witch
Royal Recruits Mega Knight Goblin Gang Elite Barbarians Witch Giant Skeleton
Mega Knight Arrows Goblin Gang Firecracker Royal Recruits Witch
Elite Barbarians Royal Recruits Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Royal Recruits Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch
Arrows Mega Knight Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch
Arrows Witch Firecracker Royal Recruits Giant Skeleton Mega Knight
Elite Barbarians Royal Recruits
Goblin Gang Royal Recruits Mega Knight Arrows Firecracker Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mega Knight Elite Barbarians Witch Giant Skeleton
Arrows Goblin Gang Firecracker Elite Barbarians Mega Knight
Goblin Gang Royal Recruits Giant Skeleton Mega Knight Elite Barbarians Witch
Goblin Gang Royal Recruits Giant Skeleton Mega Knight Elite Barbarians
Royal Recruits Giant Skeleton Goblin Gang Elite Barbarians Witch Mega Knight
Arrows Firecracker Goblin Gang Witch
Goblin Gang Royal Recruits Elite Barbarians Witch Giant Skeleton
Giant Skeleton Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Giant Skeleton Mega Knight Firecracker Elite Barbarians Witch
Royal Recruits Witch Goblin Gang
Mega Knight Elite Barbarians Royal Recruits Witch Giant Skeleton
Royal Recruits Mega Knight Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Royal Recruits Giant Skeleton Mega Knight Goblin Gang Witch
Royal Recruits Firecracker Witch Mega Knight
Goblin Gang Elite Barbarians Royal Recruits Witch Firecracker Giant Skeleton
Arrows Mega Knight Firecracker Elite Barbarians Royal Recruits Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Royal Recruits Giant Skeleton
Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Goblin Gang Elite Barbarians
Firecracker Arrows Royal Recruits
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Witch
Arrows Firecracker Royal Recruits Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows Royal Recruits
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Witch
Firecracker Witch
Elite Barbarians
Arrows Mega Knight
Arrows Firecracker
Giant Skeleton Mega Knight
Arrows Firecracker
Goblin Gang Royal Recruits Witch
Arrows Firecracker Witch
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Elite Barbarians Royal Recruits Mega Knight
Goblin Gang Firecracker Elite Barbarians Royal Recruits Witch Giant Skeleton
Firecracker Witch
Firecracker Royal Recruits Witch Giant Skeleton Mega Knight

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