My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Giant Skeleton Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Goblin Curse Giant Skeleton Lava Hound
Giant Snowball
Minions Battle Ram Goblin Curse Lava Hound
Zap
Minions Firecracker Battle Ram Goblin Curse Lava Hound
Barbarian Barrel
Firecracker Valkyrie Battle Ram Goblin Curse Giant Skeleton
The Log
Firecracker Battle Ram Goblin Curse Giant Skeleton
Earthquake
Firecracker
Arrows
Minions Firecracker Goblin Curse Lava Hound
Royal Delivery
Minions Firecracker Valkyrie Battle Ram Giant Skeleton Lava Hound
Fireball
Minions Firecracker Battle Ram Lava Hound
Poison
Minions Firecracker Goblin Curse Lava Hound
Lightning
Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Goblin Curse Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Minions Firecracker Void Valkyrie Battle Ram Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Minions Firecracker Void

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Firecracker Valkyrie Battle Ram Giant Skeleton
Firecracker
Minions Valkyrie Battle Ram Giant Skeleton Lava Hound
Valkyrie
Minions Firecracker Battle Ram Giant Skeleton
Battle Ram
Minions Firecracker Valkyrie Lava Hound
Goblin Curse
Void
Lava Hound
Giant Skeleton
Minions Firecracker Valkyrie
Lava Hound
Minions Firecracker Battle Ram Void

Defense Synergies 2 3

Minions
Valkyrie Firecracker Giant Skeleton
Firecracker
Valkyrie Minions Giant Skeleton
Valkyrie
Minions Firecracker
Battle Ram
Goblin Curse
Void
Giant Skeleton
Minions Firecracker
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie Void
Minions Firecracker Valkyrie Goblin Curse
Minions Valkyrie Goblin Curse Void Giant Skeleton
Minions Firecracker Valkyrie Goblin Curse
Firecracker Valkyrie Giant Skeleton
Minions Firecracker Valkyrie
Minions Firecracker Goblin Curse Void
Valkyrie Void Giant Skeleton
Minions Goblin Curse
Firecracker Valkyrie Giant Skeleton
Minions Valkyrie Goblin Curse Firecracker Giant Skeleton
Minions Firecracker Goblin Curse
Minions Valkyrie Goblin Curse Giant Skeleton
Valkyrie Minions Firecracker Goblin Curse
Goblin Curse
Goblin Curse
Minions Firecracker Valkyrie
Valkyrie Minions Firecracker
Valkyrie Minions Firecracker Goblin Curse Giant Skeleton
Goblin Curse
Valkyrie Minions Firecracker Goblin Curse Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void Giant Skeleton
Void Firecracker Valkyrie
Giant Skeleton Minions Valkyrie
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Goblin Curse
Firecracker Minions Goblin Curse
Minions Valkyrie Void Giant Skeleton
Giant Skeleton Valkyrie Goblin Curse
Void Giant Skeleton Minions Firecracker Valkyrie
Goblin Curse
Minions Valkyrie Giant Skeleton
Valkyrie Void Giant Skeleton
Giant Skeleton Valkyrie Goblin Curse
Firecracker Valkyrie Goblin Curse
Minions Firecracker Valkyrie Giant Skeleton
Minions Valkyrie Firecracker Goblin Curse Giant Skeleton
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie Giant Skeleton
Firecracker Void Goblin Curse
Void Giant Skeleton
Firecracker Valkyrie Void Giant Skeleton
Firecracker Valkyrie Goblin Curse
Firecracker Minions Goblin Curse
Firecracker
Firecracker Goblin Curse
Void Firecracker
Minions Void
Firecracker Void Valkyrie
Void Firecracker Goblin Curse
Firecracker Void
Minions Firecracker Void
Firecracker
Firecracker
Firecracker
Minions
Void Firecracker
Firecracker Valkyrie Goblin Curse Void
Minions Void Giant Skeleton
Void
Void
Void
Firecracker Goblin Curse Valkyrie
Firecracker Void
Void
Void Firecracker Goblin Curse
Firecracker Goblin Curse Void
Minions Firecracker Void
Void
Void
Void Firecracker
Giant Skeleton
Firecracker Goblin Curse
Minions Void
Firecracker Goblin Curse
Void Firecracker Valkyrie
Firecracker
Void Giant Skeleton
Firecracker
Minions Firecracker Giant Skeleton
Firecracker Void
Void Firecracker Giant Skeleton
Firecracker Void
Void

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