My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Hunter Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant Skeleton
Giant Snowball
Minions Princess
Zap
Minions Royal Giant Princess
Barbarian Barrel
Knight Hunter Giant Skeleton Princess
The Log
Royal Giant Hunter Giant Skeleton Princess
Earthquake
Arrows
Minions Princess
Royal Delivery
Knight Minions Hunter Giant Skeleton Princess
Fireball
Minions Hunter Princess
Poison
Minions Hunter Princess
Lightning
Knight Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Princess Hunter Royal Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Princess

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Princess Hunter The Log
Minions
Knight Royal Giant Giant Skeleton
Royal Giant
Minions Hunter Rocket Giant Skeleton The Log Princess
Rocket
Royal Giant
Hunter
Royal Giant Knight Giant Skeleton
Giant Skeleton
Minions Royal Giant Hunter The Log Princess
The Log
Knight Royal Giant Giant Skeleton Princess
Princess
Knight Royal Giant Giant Skeleton The Log

Defense Synergies 3 10

Knight
Minions Hunter Princess The Log
Minions
Knight Hunter Giant Skeleton The Log
Royal Giant
Rocket
The Log
Hunter
Knight Minions Giant Skeleton The Log
Giant Skeleton
Minions Hunter The Log Princess
The Log
Knight Minions Rocket Hunter Giant Skeleton Princess
Princess
Knight Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions The Log
Hunter Knight Minions The Log
Rocket Hunter Knight Minions Giant Skeleton
Hunter Knight Minions
Rocket Giant Skeleton The Log Princess
The Log Minions Hunter
Minions Rocket Hunter Princess
Rocket Giant Skeleton The Log
Hunter Minions Princess
Knight Hunter Giant Skeleton
Minions Knight Hunter Giant Skeleton The Log Princess
Minions Hunter Princess
Hunter Knight Minions Rocket Giant Skeleton The Log
Rocket Minions Hunter The Log Princess
Knight Hunter
Rocket Hunter The Log
Knight Minions Hunter
Knight Minions Hunter The Log
Hunter The Log Knight Minions Giant Skeleton Princess
Hunter
Knight Minions Hunter Giant Skeleton The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton
Knight Rocket Hunter The Log
Giant Skeleton Knight Minions Rocket Hunter The Log
Rocket Hunter Giant Skeleton Knight The Log
Giant Skeleton Knight Hunter
Rocket Minions Hunter Princess
Rocket Knight Minions Hunter Giant Skeleton
Giant Skeleton Knight Hunter
Rocket Giant Skeleton Knight Minions The Log
Knight Minions Hunter Giant Skeleton
Rocket Giant Skeleton The Log
Rocket Giant Skeleton Knight Hunter
Princess
Knight Minions Rocket Hunter Giant Skeleton The Log
Minions Hunter Giant Skeleton The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Rocket Giant Skeleton The Log
The Log Princess
Rocket Giant Skeleton The Log
Knight Rocket Giant Skeleton The Log
Rocket The Log
Minions Rocket Hunter Princess
The Log Princess
The Log Hunter Princess
The Log
Rocket Minions
Rocket Knight The Log Princess
Rocket Princess
Rocket Knight Hunter The Log Princess
Minions Rocket Princess
Princess The Log
Rocket Hunter The Log Princess
Rocket The Log Princess
Rocket
Minions Rocket
Rocket Hunter The Log Princess
Rocket The Log Princess
Rocket Minions Giant Skeleton The Log
Rocket Princess
Rocket The Log
Rocket The Log
The Log Hunter Princess
The Log Hunter Princess
The Log Princess
Rocket The Log
Hunter Princess
Rocket Minions
Rocket Hunter The Log
Rocket Princess
Giant Skeleton
Rocket The Log Princess
Minions Rocket Princess
Rocket Hunter Princess
The Log
Knight Rocket Hunter Princess
The Log Princess
Rocket Giant Skeleton
Minions Rocket Giant Skeleton The Log Princess
Rocket Princess
Rocket Giant Skeleton The Log Princess
Rocket

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