My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Barbarian Hut Giant Skeleton Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Giant Skeleton Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Clone Giant Skeleton Skeleton King
Giant Snowball
Barbarians Royal Hogs Clone Lumberjack Skeleton King
Zap
Firecracker Royal Hogs Clone Skeleton King
Barbarian Barrel
Firecracker Barbarians Royal Hogs Barbarian Hut Clone Giant Skeleton Lumberjack Skeleton King
The Log
Firecracker Barbarians Royal Hogs Barbarian Hut Clone Giant Skeleton Lumberjack Skeleton King
Earthquake
Firecracker Barbarians Royal Hogs Barbarian Hut Clone Skeleton King
Arrows
Firecracker Royal Hogs Clone Skeleton King
Royal Delivery
Firecracker Barbarians Royal Hogs Clone Giant Skeleton Lumberjack Skeleton King
Fireball
Firecracker Barbarians Royal Hogs Barbarian Hut Clone Lumberjack Skeleton King
Poison
Firecracker Barbarians Royal Hogs Barbarian Hut Clone Skeleton King
Lightning
Barbarian Hut Lumberjack Skeleton King
Rocket
Barbarians Royal Hogs Barbarian Hut Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Lumberjack Skeleton King Barbarians Royal Hogs Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Clone Lumberjack Skeleton King

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Barbarian Hut Giant Skeleton Lumberjack
Barbarians
Royal Hogs
Firecracker Barbarian Hut Clone Lumberjack
Barbarian Hut
Firecracker Royal Hogs Giant Skeleton
Clone
Giant Skeleton Royal Hogs Lumberjack
Giant Skeleton
Clone Firecracker Barbarian Hut Lumberjack
Lumberjack
Firecracker Royal Hogs Clone Giant Skeleton
Skeleton King

Defense Synergies 0 4

Firecracker
Barbarian Hut Giant Skeleton Lumberjack
Barbarians
Royal Hogs
Barbarian Hut
Firecracker
Clone
Giant Skeleton
Firecracker Lumberjack
Lumberjack
Firecracker Giant Skeleton
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker
Barbarians Barbarian Hut Lumberjack Firecracker
Barbarians Barbarian Hut Lumberjack Giant Skeleton
Barbarians Barbarian Hut Lumberjack Firecracker Skeleton King
Firecracker Barbarians Giant Skeleton Lumberjack
Firecracker Lumberjack
Firecracker Barbarian Hut
Barbarian Hut Barbarians Giant Skeleton
Barbarians Barbarian Hut Lumberjack Skeleton King
Firecracker Barbarians Giant Skeleton Lumberjack
Barbarians Firecracker Giant Skeleton Lumberjack Skeleton King
Firecracker Barbarian Hut
Barbarians Barbarian Hut Lumberjack Giant Skeleton
Barbarian Hut Firecracker Barbarians Lumberjack Skeleton King
Barbarians Barbarian Hut Lumberjack Skeleton King
Barbarians Barbarian Hut Lumberjack
Barbarians Barbarian Hut Firecracker Lumberjack
Firecracker Barbarians Barbarian Hut Lumberjack
Firecracker Barbarians Barbarian Hut Giant Skeleton Lumberjack
Barbarians Barbarian Hut Lumberjack
Firecracker Barbarians Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Lumberjack Giant Skeleton
Firecracker Lumberjack
Barbarians Giant Skeleton Lumberjack Barbarian Hut
Giant Skeleton Lumberjack Barbarians Barbarian Hut
Barbarians Barbarian Hut Giant Skeleton Lumberjack
Firecracker
Barbarians Barbarian Hut Giant Skeleton Lumberjack
Giant Skeleton Barbarians Barbarian Hut Lumberjack
Giant Skeleton Firecracker Barbarians Barbarian Hut
Barbarians Barbarian Hut
Barbarians Giant Skeleton Lumberjack
Barbarians Giant Skeleton
Barbarians Giant Skeleton Barbarian Hut Lumberjack Skeleton King
Firecracker Barbarians Barbarian Hut
Barbarians Firecracker Barbarian Hut Giant Skeleton Lumberjack Skeleton King
Firecracker Barbarians Barbarian Hut Giant Skeleton Skeleton King
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Hut Giant Skeleton
Firecracker
Barbarian Hut Giant Skeleton
Firecracker Barbarians Barbarian Hut Giant Skeleton
Firecracker
Firecracker
Firecracker
Firecracker Barbarian Hut
Firecracker
Lumberjack
Firecracker
Firecracker
Firecracker Barbarian Hut
Firecracker
Firecracker Barbarian Hut
Firecracker Barbarian Hut
Firecracker Barbarian Hut
Firecracker
Firecracker
Giant Skeleton
Barbarians Barbarian Hut
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Giant Skeleton
Firecracker
Barbarians Barbarian Hut
Firecracker
Firecracker Lumberjack
Firecracker Skeleton King
Giant Skeleton
Firecracker
Firecracker Giant Skeleton Skeleton King
Firecracker
Firecracker Giant Skeleton
Firecracker

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