My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Suspicious Bush Elixir Golem Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army Giant Skeleton
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Skeleton Army Giant Skeleton
The Log
Firecracker Suspicious Bush Elixir Golem Skeleton Army Giant Skeleton
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Bats Firecracker Suspicious Bush Skeleton Army
Royal Delivery
Bats Firecracker Elixir Golem Skeleton Army Giant Skeleton
Fireball
Firecracker Suspicious Bush Elixir Golem Skeleton Army
Poison
Bats Firecracker Suspicious Bush Elixir Golem Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Suspicious Bush Elixir Golem Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Barbarian Barrel Arrows Firecracker Elixir Golem Skeleton Army Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Suspicious Bush Barbarian Barrel Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Elixir Golem Barbarian Barrel
Arrows
Elixir Golem Giant Skeleton
Firecracker
Elixir Golem Bats Barbarian Barrel Giant Skeleton
Suspicious Bush
Elixir Golem
Firecracker Bats Arrows Barbarian Barrel
Barbarian Barrel
Bats Firecracker Elixir Golem Giant Skeleton
Skeleton Army
Giant Skeleton
Bats Arrows Firecracker Barbarian Barrel

Defense Synergies 0 10

Bats
Firecracker Barbarian Barrel Giant Skeleton
Arrows
Barbarian Barrel Giant Skeleton
Firecracker
Bats Barbarian Barrel Skeleton Army Giant Skeleton
Suspicious Bush
Elixir Golem
Barbarian Barrel
Bats Arrows Firecracker Giant Skeleton
Skeleton Army
Firecracker Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Skeleton Army Bats Firecracker
Skeleton Army Bats Giant Skeleton
Skeleton Army Bats Firecracker
Arrows Firecracker Barbarian Barrel Skeleton Army Giant Skeleton
Arrows Barbarian Barrel Skeleton Army Bats Firecracker
Bats Arrows Firecracker
Arrows Barbarian Barrel Giant Skeleton
Skeleton Army
Skeleton Army Firecracker Barbarian Barrel Giant Skeleton
Bats Skeleton Army Arrows Firecracker Barbarian Barrel Giant Skeleton
Arrows Bats Firecracker
Skeleton Army Bats Giant Skeleton
Skeleton Army Bats Arrows Firecracker Barbarian Barrel
Skeleton Army
Skeleton Army
Bats Arrows Firecracker Skeleton Army
Arrows Bats Firecracker Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Bats Firecracker Giant Skeleton
Skeleton Army Bats Arrows Firecracker Barbarian Barrel Giant Skeleton
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel Giant Skeleton
Arrows Firecracker Barbarian Barrel
Skeleton Army Giant Skeleton Bats
Skeleton Army Giant Skeleton Bats Barbarian Barrel
Giant Skeleton Skeleton Army
Arrows Firecracker Bats
Skeleton Army Bats Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Bats Firecracker Barbarian Barrel Skeleton Army
Skeleton Army
Bats Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton
Firecracker Skeleton Army
Skeleton Army Bats Firecracker Barbarian Barrel Giant Skeleton
Bats Arrows Firecracker Barbarian Barrel Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel Giant Skeleton
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel Giant Skeleton
Arrows Firecracker Barbarian Barrel Giant Skeleton
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Bats
Firecracker Arrows Barbarian Barrel
Arrows Firecracker
Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Giant Skeleton
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Firecracker Barbarian Barrel
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Bats Barbarian Barrel Skeleton Army
Arrows Firecracker
Arrows Barbarian Barrel
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Firecracker Barbarian Barrel Giant Skeleton
Firecracker

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