My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Goblin Hut Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Giant Skeleton
Giant Snowball
Bomber Goblin Hut Goblin Barrel Witch
Zap
Bomber Goblin Hut Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Bomber Goblin Hut Goblin Barrel Witch Giant Skeleton
The Log
Ice Spirit Bomber Goblin Hut Goblin Barrel Witch Giant Skeleton
Earthquake
Bomber Goblin Hut Goblin Barrel Witch
Arrows
Ice Spirit Bomber Goblin Hut Goblin Barrel Witch
Royal Delivery
Ice Spirit Bomber Goblin Hut Goblin Barrel Witch Giant Skeleton
Fireball
Bomber Goblin Hut Goblin Barrel Witch
Poison
Bomber Goblin Hut Witch
Lightning
Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap The Log Goblin Barrel Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Zap The Log

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Bomber Goblin Hut Witch Giant Skeleton
Bomber
Ice Spirit Zap Giant Skeleton
Zap
Ice Spirit Bomber Goblin Hut Witch Giant Skeleton The Log
Goblin Hut
Ice Spirit Zap Goblin Barrel Giant Skeleton The Log
Goblin Barrel
Ice Spirit Goblin Hut Giant Skeleton
Witch
Ice Spirit Zap Giant Skeleton
Giant Skeleton
Ice Spirit Bomber Zap Goblin Hut Goblin Barrel Witch The Log
The Log
Zap Goblin Hut Giant Skeleton

Defense Synergies 1 15

Ice Spirit
Zap Bomber Goblin Hut Witch Giant Skeleton The Log
Bomber
Ice Spirit Zap The Log
Zap
Ice Spirit Bomber Goblin Hut Witch Giant Skeleton The Log
Goblin Hut
Ice Spirit Zap Giant Skeleton
Goblin Barrel
Witch
Ice Spirit Zap Giant Skeleton The Log
Giant Skeleton
Ice Spirit Zap Goblin Hut Witch The Log
The Log
Ice Spirit Bomber Zap Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Goblin Hut The Log
Ice Spirit Zap Goblin Hut Witch The Log
Goblin Hut Witch Bomber Giant Skeleton
Goblin Hut Witch
Bomber Giant Skeleton The Log
The Log Bomber Zap
Ice Spirit Zap Goblin Hut Witch
Zap Giant Skeleton The Log
Witch Goblin Hut
Ice Spirit Bomber Giant Skeleton
Witch Bomber Zap Goblin Hut Giant Skeleton The Log
Zap Goblin Hut Witch
Goblin Hut Ice Spirit Bomber Zap Witch Giant Skeleton The Log
Bomber Ice Spirit Zap Goblin Hut Witch The Log
Goblin Hut
Ice Spirit Zap Goblin Hut The Log
Bomber Goblin Hut Witch
Ice Spirit Bomber Zap Goblin Hut Witch The Log
Zap Witch The Log Ice Spirit Bomber Goblin Hut Giant Skeleton
Goblin Hut
Bomber Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut Witch Giant Skeleton
Bomber Zap The Log
Giant Skeleton Ice Spirit Zap Goblin Hut Witch The Log
Giant Skeleton Zap The Log
Giant Skeleton Goblin Hut Witch
Ice Spirit Zap Goblin Hut Witch
Goblin Hut Witch Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Ice Spirit Goblin Hut Witch The Log
Witch Goblin Hut
Goblin Hut Witch Giant Skeleton
Zap Giant Skeleton The Log
Giant Skeleton Witch
Bomber Witch
Goblin Hut Witch Ice Spirit Bomber Zap Giant Skeleton The Log
Bomber Zap Goblin Hut Witch Giant Skeleton The Log
Bomber Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Goblin Hut Giant Skeleton The Log
Giant Skeleton The Log
Bomber Zap The Log
Ice Spirit Zap Witch
Bomber Witch The Log
The Log Ice Spirit Zap
The Log Zap
Zap The Log
Zap
Goblin Hut The Log
Zap Goblin Hut The Log
Bomber Zap Goblin Hut Witch The Log
Goblin Hut The Log
Bomber
Bomber Zap The Log
Bomber Zap Witch The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log Ice Spirit Bomber Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Witch
Zap Ice Spirit Goblin Hut Witch
Bomber Zap The Log
Zap Ice Spirit
Giant Skeleton
The Log
Zap Ice Spirit Goblin Hut Witch
Zap Witch
The Log
The Log Bomber Zap
Zap Giant Skeleton
Zap Ice Spirit Witch Giant Skeleton The Log
Zap Witch
Zap Witch Giant Skeleton The Log

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