My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Giant Skeleton
Giant Snowball
Musketeer
Zap
Dark Prince
Barbarian Barrel
Elite Barbarians Musketeer Dark Prince Giant Skeleton Electro Wizard
The Log
Elite Barbarians Musketeer Dark Prince Giant Skeleton
Earthquake
Arrows
Royal Delivery
Elite Barbarians Musketeer Dark Prince Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Musketeer Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Elite Barbarians Musketeer Dark Prince Electro Wizard
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Musketeer Dark Prince Electro Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Rage Musketeer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Electro Wizard Musketeer Dark Prince Giant Skeleton
Elite Barbarians
Zap Rage
Musketeer
Zap Mirror Dark Prince Giant Skeleton
Mirror
Zap Musketeer Giant Skeleton
Rage
Elite Barbarians Dark Prince Giant Skeleton Electro Wizard
Dark Prince
Zap Musketeer Rage Electro Wizard
Giant Skeleton
Zap Musketeer Mirror Rage Electro Wizard
Electro Wizard
Zap Rage Dark Prince Giant Skeleton

Defense Synergies 3 11

Zap
Mirror Electro Wizard Elite Barbarians Musketeer Dark Prince Giant Skeleton
Elite Barbarians
Dark Prince Zap
Musketeer
Zap Mirror Dark Prince Giant Skeleton Electro Wizard
Mirror
Zap Musketeer Electro Wizard
Rage
Dark Prince
Elite Barbarians Zap Musketeer Electro Wizard
Giant Skeleton
Zap Musketeer Electro Wizard
Electro Wizard
Zap Musketeer Mirror Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard
Elite Barbarians Zap Musketeer Dark Prince Electro Wizard
Elite Barbarians Musketeer Dark Prince Giant Skeleton Electro Wizard
Elite Barbarians Musketeer Dark Prince Electro Wizard
Elite Barbarians Dark Prince Giant Skeleton
Zap Musketeer Dark Prince Electro Wizard
Musketeer Electro Wizard Zap
Zap Musketeer Giant Skeleton Electro Wizard
Elite Barbarians Musketeer
Elite Barbarians Musketeer Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Musketeer Dark Prince Giant Skeleton
Musketeer Zap Electro Wizard
Zap Elite Barbarians Musketeer Dark Prince Giant Skeleton Electro Wizard
Zap Dark Prince Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Elite Barbarians Musketeer Dark Prince Electro Wizard
Zap Elite Barbarians Musketeer Dark Prince Electro Wizard
Zap Musketeer Dark Prince Giant Skeleton Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Dark Prince Elite Barbarians Musketeer Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Elite Barbarians Musketeer
Giant Skeleton Zap Elite Barbarians Musketeer Dark Prince Electro Wizard
Dark Prince Giant Skeleton Zap Elite Barbarians Musketeer Electro Wizard
Giant Skeleton Elite Barbarians Musketeer Dark Prince
Zap Musketeer Electro Wizard
Dark Prince Elite Barbarians Musketeer Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians Dark Prince
Zap Giant Skeleton Electro Wizard Elite Barbarians Dark Prince
Musketeer
Elite Barbarians Musketeer Dark Prince Giant Skeleton
Zap Elite Barbarians Dark Prince Giant Skeleton Electro Wizard
Elite Barbarians Dark Prince Giant Skeleton
Musketeer
Elite Barbarians Electro Wizard Zap Musketeer Dark Prince Giant Skeleton
Zap Elite Barbarians Musketeer Dark Prince Giant Skeleton Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Zap Musketeer Electro Wizard
Giant Skeleton
Musketeer Dark Prince Giant Skeleton
Zap Dark Prince
Zap Musketeer
Musketeer
Zap
Zap
Elite Barbarians Musketeer Electro Wizard
Zap Musketeer Dark Prince Electro Wizard
Zap Musketeer
Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Zap Musketeer Dark Prince Electro Wizard
Zap
Musketeer Giant Skeleton
Musketeer
Zap Musketeer
Zap Dark Prince
Zap Musketeer Electro Wizard
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Elite Barbarians
Zap Musketeer
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Musketeer Dark Prince
Zap Musketeer Electro Wizard
Musketeer Dark Prince Electro Wizard
Zap Musketeer
Zap Giant Skeleton
Elite Barbarians Musketeer Dark Prince
Zap Elite Barbarians Musketeer Giant Skeleton Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Dark Prince Giant Skeleton Electro Wizard

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