My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Clone Giant Skeleton
Giant Snowball
Skeleton Army Clone
Zap
Skeleton Army Clone
Barbarian Barrel
Elite Barbarians Skeleton Army Clone Executioner Giant Skeleton Electro Wizard
The Log
Elite Barbarians Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Elite Barbarians Skeleton Army Clone Executioner Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Skeleton Army Clone Executioner Electro Wizard
Poison
Skeleton Army Clone Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Clone Fireball Electro Wizard Executioner Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Clone Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball The Log
Fireball
Elite Barbarians The Log Electro Wizard
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Electro Wizard
Executioner
The Log
Giant Skeleton
Clone The Log Electro Wizard
The Log
Elite Barbarians Fireball Executioner Giant Skeleton
Electro Wizard
Fireball Clone Giant Skeleton

Defense Synergies 1 11

Elite Barbarians
The Log
Fireball
The Log Electro Wizard
Skeleton Army
Executioner Giant Skeleton The Log Electro Wizard
Clone
Executioner
Skeleton Army Giant Skeleton The Log
Giant Skeleton
Skeleton Army Executioner The Log Electro Wizard
The Log
Fireball Elite Barbarians Skeleton Army Executioner Giant Skeleton Electro Wizard
Electro Wizard
Fireball Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Electro Wizard
Elite Barbarians Skeleton Army Executioner The Log Electro Wizard
Skeleton Army Elite Barbarians Executioner Giant Skeleton Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Elite Barbarians Fireball Skeleton Army Giant Skeleton The Log
Fireball Skeleton Army The Log Executioner Electro Wizard
Electro Wizard Fireball Executioner
Fireball Giant Skeleton The Log Electro Wizard
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Executioner Electro Wizard Fireball Giant Skeleton The Log
Executioner Fireball Electro Wizard
Skeleton Army Elite Barbarians Fireball Giant Skeleton The Log Electro Wizard
Fireball Skeleton Army Executioner The Log Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball Skeleton Army Executioner Electro Wizard
Fireball Elite Barbarians Skeleton Army Executioner The Log Electro Wizard
Executioner The Log Fireball Giant Skeleton Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Elite Barbarians Fireball Executioner Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Elite Barbarians Executioner The Log
Skeleton Army Giant Skeleton Elite Barbarians The Log Electro Wizard
Skeleton Army Giant Skeleton Elite Barbarians Fireball The Log Electro Wizard
Giant Skeleton Elite Barbarians Skeleton Army Executioner
Fireball Executioner Electro Wizard
Skeleton Army Elite Barbarians Fireball Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians Skeleton Army
Giant Skeleton Electro Wizard Elite Barbarians Fireball Skeleton Army The Log
Skeleton Army
Elite Barbarians Giant Skeleton
Skeleton Army Elite Barbarians Fireball Giant Skeleton The Log Electro Wizard
Elite Barbarians Skeleton Army Giant Skeleton Fireball Executioner
Fireball Skeleton Army Executioner
Elite Barbarians Skeleton Army Electro Wizard Fireball Executioner Giant Skeleton The Log
Executioner Elite Barbarians Fireball Giant Skeleton The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball Executioner The Log Electro Wizard
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Executioner The Log
Fireball Executioner
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Elite Barbarians Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball Executioner
Elite Barbarians Fireball Executioner The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fireball Executioner The Log Electro Wizard
Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner Electro Wizard
Fireball The Log
Fireball The Log
Elite Barbarians Fireball Executioner Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball Electro Wizard
Giant Skeleton
Fireball The Log
Electro Wizard Fireball Skeleton Army
Fireball Executioner Electro Wizard
The Log Fireball
Fireball Executioner Electro Wizard
The Log Fireball Executioner
Fireball Giant Skeleton
Elite Barbarians Executioner
Elite Barbarians Fireball Giant Skeleton The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Giant Skeleton The Log Electro Wizard
Fireball

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