My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Baby Dragon Electro Wizard
Fireball
Goblin Gang Inferno Tower Goblin Barrel Baby Dragon Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Baby Dragon Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Fireball Baby Dragon Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Baby Dragon Mega Knight
Goblin Gang
Goblin Barrel Baby Dragon
Fireball
Zap Baby Dragon Electro Wizard Mega Knight
Inferno Tower
Goblin Barrel
Goblin Gang Baby Dragon Mega Knight
Baby Dragon
Zap Goblin Gang Fireball Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Baby Dragon Mega Knight
Mega Knight
Zap Fireball Goblin Barrel Baby Dragon Electro Wizard

Defense Synergies 5 11

Zap
Fireball Electro Wizard Mega Knight Goblin Gang Inferno Tower Baby Dragon
Goblin Gang
Inferno Tower Zap Electro Wizard
Fireball
Zap Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Goblin Gang Electro Wizard Zap Fireball Baby Dragon Mega Knight
Goblin Barrel
Baby Dragon
Zap Inferno Tower Mega Knight
Electro Wizard
Zap Inferno Tower Goblin Gang Fireball Mega Knight
Mega Knight
Zap Fireball Inferno Tower Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Inferno Tower Mega Knight Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Baby Dragon Electro Wizard Mega Knight
Inferno Tower Electro Wizard Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Inferno Tower Baby Dragon Electro Wizard Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Fireball Baby Dragon Mega Knight
Inferno Tower Zap Goblin Gang Fireball Baby Dragon Electro Wizard
Inferno Tower Mega Knight Zap Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Zap Goblin Gang Baby Dragon Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Mega Knight
Inferno Tower Zap Goblin Gang Fireball Electro Wizard Mega Knight
Mega Knight Goblin Gang Fireball Inferno Tower Electro Wizard
Fireball Mega Knight Zap Goblin Gang Baby Dragon Electro Wizard
Zap Baby Dragon Fireball Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Goblin Gang Mega Knight Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Baby Dragon Mega Knight
Goblin Gang Mega Knight Zap Inferno Tower Electro Wizard
Goblin Gang Mega Knight Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Mega Knight
Fireball Zap Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Fireball Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Zap Electro Wizard Mega Knight Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Mega Knight Inferno Tower
Mega Knight Zap Fireball Electro Wizard
Mega Knight Goblin Gang Fireball Inferno Tower
Fireball Baby Dragon Mega Knight
Goblin Gang Inferno Tower Electro Wizard Zap Fireball Baby Dragon
Mega Knight Zap Fireball Inferno Tower Baby Dragon Electro Wizard
Zap Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball
Zap Fireball Baby Dragon Electro Wizard Mega Knight
Zap Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Mega Knight
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Goblin Gang Baby Dragon Electro Wizard Mega Knight
Zap Fireball Baby Dragon
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard Mega Knight
Fireball Mega Knight

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