My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Clone
Giant Snowball
Archers Goblin Gang Barbarians Minion Horde Furnace Clone
Zap
Archers Goblin Gang Minion Horde Furnace Clone
Barbarian Barrel
Archers Goblin Gang Barbarians Furnace Clone
The Log
Archers Goblin Gang Barbarians Furnace Clone
Earthquake
Archers Goblin Gang Barbarians Furnace Elixir Collector Clone
Arrows
Archers Goblin Gang Minion Horde Furnace Clone
Royal Delivery
Archers Goblin Gang Barbarians Minion Horde Clone
Fireball
Archers Goblin Gang Barbarians Minion Horde Furnace Elixir Collector Clone
Poison
Archers Goblin Gang Barbarians Minion Horde Furnace Elixir Collector Clone
Lightning
Furnace Elixir Collector
Rocket
Barbarians Minion Horde Furnace Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Clone Fireball Furnace Barbarians Minion Horde Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Gang Clone Fireball

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Gang
Clone
Barbarians
Minion Horde
Clone
Fireball
Furnace
Elixir Collector
Clone
Goblin Gang Minion Horde

Defense Synergies 0 6

Archers
Goblin Gang Furnace
Goblin Gang
Archers Barbarians Furnace
Barbarians
Goblin Gang Minion Horde Furnace
Minion Horde
Barbarians
Fireball
Furnace
Archers Goblin Gang Barbarians
Elixir Collector
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Barbarians Minion Horde Goblin Gang Furnace
Goblin Gang Barbarians Minion Horde Furnace Archers
Barbarians Minion Horde Goblin Gang Furnace
Barbarians Fireball
Goblin Gang Fireball Archers Furnace
Minion Horde Furnace Archers Goblin Gang Fireball
Barbarians Fireball
Barbarians Minion Horde Goblin Gang Furnace
Goblin Gang Archers Barbarians Minion Horde
Archers Goblin Gang Barbarians Minion Horde Fireball Furnace
Minion Horde Archers Goblin Gang Fireball Furnace
Barbarians Minion Horde Furnace Goblin Gang Fireball
Fireball Goblin Gang Barbarians Minion Horde Furnace
Barbarians Goblin Gang Minion Horde Furnace
Barbarians Minion Horde Goblin Gang Fireball Furnace
Barbarians Minion Horde Goblin Gang Fireball Furnace
Fireball Archers Goblin Gang Barbarians Minion Horde Furnace
Furnace Archers Barbarians Fireball
Barbarians
Goblin Gang Archers Barbarians Minion Horde Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Fireball Furnace
Fireball Archers Goblin Gang
Goblin Gang Barbarians Minion Horde Furnace
Goblin Gang Barbarians Minion Horde Fireball
Barbarians Goblin Gang Minion Horde
Fireball Furnace Archers Goblin Gang Minion Horde
Goblin Gang Archers Barbarians Minion Horde Fireball Furnace
Barbarians Minion Horde
Minion Horde Barbarians Fireball
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Fireball
Barbarians Goblin Gang Minion Horde Fireball
Archers Barbarians Minion Horde Fireball Furnace
Goblin Gang Barbarians Archers Minion Horde Fireball Furnace
Archers Barbarians Minion Horde Fireball
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Barbarians Fireball
Fireball Minion Horde Furnace
Fireball Minion Horde Furnace
Archers Minion Horde Furnace
Fireball
Fireball
Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Fireball Archers
Fireball
Minion Horde Fireball
Fireball Furnace
Minion Horde Fireball Furnace
Minion Horde Fireball Furnace
Fireball
Minion Horde
Archers Fireball
Fireball
Minion Horde Fireball
Fireball
Barbarians Minion Horde Fireball
Fireball Furnace
Minion Horde
Fireball
Fireball
Fireball
Archers Minion Horde Fireball Furnace
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Archers Goblin Gang Barbarians Fireball
Fireball Archers
Fireball
Fireball Goblin Gang Minion Horde
Fireball
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball
Fireball
Fireball
Fireball

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