My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider Skeleton Army Lumberjack
Zap
Minions Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Barbarians Skeleton Army Lumberjack
The Log
Goblin Gang Barbarians Hog Rider Skeleton Army Lumberjack
Earthquake
Goblin Gang Barbarians Hog Rider Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Barbarians Hog Rider Skeleton Army Lumberjack
Fireball
Minions Goblin Gang Barbarians Hog Rider Skeleton Army Lumberjack
Poison
Minions Goblin Gang Barbarians Skeleton Army
Lightning
Lumberjack
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Minions Goblin Gang Skeleton Army Hog Rider Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Minions Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Lumberjack
Goblin Gang
Hog Rider Mirror
Barbarians
Hog Rider
Hog Rider
Minions Goblin Gang Rage Barbarians Mirror Lumberjack
Mirror
Goblin Gang Hog Rider Skeleton Army Lumberjack
Rage
Minions Hog Rider
Skeleton Army
Mirror
Lumberjack
Minions Hog Rider Mirror

Defense Synergies 1 8

Minions
Lumberjack
Goblin Gang
Barbarians Mirror Skeleton Army Lumberjack
Barbarians
Goblin Gang Skeleton Army
Hog Rider
Mirror
Skeleton Army Goblin Gang Lumberjack
Rage
Skeleton Army
Mirror Goblin Gang Barbarians Lumberjack
Lumberjack
Minions Goblin Gang Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Skeleton Army Lumberjack Minions Goblin Gang
Goblin Gang Barbarians Skeleton Army Lumberjack Minions
Barbarians Skeleton Army Lumberjack Minions Goblin Gang
Barbarians Skeleton Army Lumberjack
Goblin Gang Skeleton Army Minions Lumberjack
Minions Goblin Gang
Barbarians
Barbarians Minions Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Barbarians Lumberjack
Minions Goblin Gang Barbarians Skeleton Army Lumberjack
Minions Goblin Gang
Barbarians Skeleton Army Lumberjack Minions Goblin Gang
Skeleton Army Minions Goblin Gang Barbarians Lumberjack
Barbarians Skeleton Army Goblin Gang Lumberjack
Barbarians Skeleton Army Goblin Gang Lumberjack
Barbarians Minions Goblin Gang Skeleton Army Lumberjack
Minions Goblin Gang Barbarians Skeleton Army Lumberjack
Minions Barbarians Lumberjack
Barbarians Lumberjack
Goblin Gang Skeleton Army Minions Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Lumberjack
Goblin Gang Lumberjack
Goblin Gang Barbarians Skeleton Army Lumberjack Minions
Goblin Gang Skeleton Army Lumberjack Barbarians
Barbarians Goblin Gang Skeleton Army Lumberjack
Minions Goblin Gang
Goblin Gang Skeleton Army Minions Barbarians Lumberjack
Barbarians Skeleton Army Lumberjack
Minions Barbarians Skeleton Army
Goblin Gang Barbarians Skeleton Army
Minions Barbarians Lumberjack
Skeleton Army Barbarians
Barbarians Skeleton Army Goblin Gang Lumberjack
Barbarians Skeleton Army
Goblin Gang Barbarians Skeleton Army Minions Lumberjack
Minions Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Minions
Minions Goblin Gang Lumberjack
Minions
Minions
Minions
Barbarians
Minions
Minions Goblin Gang Barbarians Skeleton Army
Goblin Gang Lumberjack
Minions Goblin Gang

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