My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Witch P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Bandit
Giant Snowball
Fire Spirit Archers Goblin Gang Witch Lumberjack
Zap
Fire Spirit Archers Goblin Gang Witch Bandit
Barbarian Barrel
Fire Spirit Archers Knight Goblin Gang Witch Bandit Lumberjack
The Log
Fire Spirit Archers Goblin Gang Witch Bandit Lumberjack
Earthquake
Archers Goblin Gang Witch
Arrows
Fire Spirit Archers Goblin Gang Witch
Royal Delivery
Fire Spirit Archers Knight Goblin Gang Witch P.E.K.K.A Bandit Lumberjack
Fireball
Archers Goblin Gang Witch Bandit Lumberjack
Poison
Archers Goblin Gang Witch
Lightning
Knight Witch Bandit Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Goblin Gang Bandit Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Knight Goblin Gang

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Bandit Lumberjack
Archers
Knight P.E.K.K.A Bandit Lumberjack
Knight
Archers Goblin Gang Fire Spirit Witch Lumberjack
Goblin Gang
Knight P.E.K.K.A Bandit
Witch
Knight P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Fire Spirit Archers Goblin Gang Witch Lumberjack
Bandit
Fire Spirit Archers Goblin Gang Witch Lumberjack
Lumberjack
Fire Spirit Archers Knight Witch P.E.K.K.A Bandit

Defense Synergies 3 14

Fire Spirit
Knight P.E.K.K.A
Archers
Knight Goblin Gang Witch P.E.K.K.A Bandit Lumberjack
Knight
Fire Spirit Archers Goblin Gang Witch Lumberjack
Goblin Gang
Knight Archers P.E.K.K.A Bandit Lumberjack
Witch
Archers Knight Bandit Lumberjack
P.E.K.K.A
Fire Spirit Archers Goblin Gang
Bandit
Archers Goblin Gang Witch Lumberjack
Lumberjack
Archers Knight Goblin Gang Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
P.E.K.K.A Lumberjack Knight Goblin Gang Witch Bandit
Goblin Gang Witch P.E.K.K.A Lumberjack Fire Spirit Archers Knight Bandit
Witch P.E.K.K.A Lumberjack Knight Goblin Gang Bandit
P.E.K.K.A Lumberjack
Goblin Gang Fire Spirit Archers Bandit Lumberjack
Fire Spirit Archers Goblin Gang Witch
P.E.K.K.A Bandit
Witch P.E.K.K.A Goblin Gang Lumberjack
Knight Goblin Gang Fire Spirit Archers Bandit Lumberjack
Archers Goblin Gang Witch Knight Bandit Lumberjack
Archers Goblin Gang Witch
P.E.K.K.A Lumberjack Fire Spirit Knight Goblin Gang Witch Bandit
Fire Spirit Goblin Gang Witch P.E.K.K.A Lumberjack
P.E.K.K.A Knight Goblin Gang Bandit Lumberjack
Goblin Gang P.E.K.K.A Bandit Lumberjack
Knight Goblin Gang Witch P.E.K.K.A Lumberjack
Fire Spirit Archers Knight Goblin Gang Witch Bandit Lumberjack
Witch Fire Spirit Archers Knight Bandit Lumberjack
P.E.K.K.A Lumberjack
Goblin Gang Fire Spirit Archers Knight Witch P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Archers Witch P.E.K.K.A Bandit
Bandit Archers Knight Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Bandit Lumberjack Knight Witch
Goblin Gang P.E.K.K.A Lumberjack Knight Bandit
P.E.K.K.A Knight Goblin Gang Witch Bandit Lumberjack
Fire Spirit Archers Goblin Gang Witch
Goblin Gang P.E.K.K.A Archers Knight Witch Bandit Lumberjack
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Knight Witch Bandit
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Witch Lumberjack
P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Witch Bandit Lumberjack
Archers Witch
Goblin Gang Witch Archers Knight P.E.K.K.A Lumberjack
Archers Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Bandit
Bandit
Knight
Fire Spirit
Fire Spirit Witch
Fire Spirit Archers Witch
Fire Spirit
Bandit
Fire Spirit Goblin Gang Lumberjack
Knight Bandit
Fire Spirit Archers
Fire Spirit Knight Bandit
Bandit
Witch Bandit
Bandit
Fire Spirit Archers Bandit
Fire Spirit Witch
Fire Spirit Witch
Witch
Witch Bandit
Witch Bandit
Bandit
Fire Spirit Archers Witch
Witch
Bandit
P.E.K.K.A
Fire Spirit Archers Goblin Gang Witch Bandit
Fire Spirit Archers Witch
Knight Goblin Gang Lumberjack
P.E.K.K.A
Goblin Gang Witch
Witch
Witch Bandit
P.E.K.K.A

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