My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Goblins Spear Goblins Goblin Gang Goblin Hut Goblin Barrel
Zap
Goblins Spear Goblins Goblin Gang Goblin Hut Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Goblin Cage Goblin Hut Wizard Goblin Barrel
The Log
Goblins Spear Goblins Goblin Gang Goblin Cage Goblin Hut Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Cage Goblin Hut Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Goblins Spear Goblins Goblin Gang Goblin Cage Goblin Hut Wizard Goblin Barrel
Fireball
Goblin Gang Goblin Cage Goblin Hut Wizard Goblin Barrel
Poison
Spear Goblins Goblin Gang Goblin Cage Goblin Hut Wizard
Lightning
Goblin Cage Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Goblin Gang Goblin Barrel Fireball Goblin Cage Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Goblin Gang Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Barrel Goblin Gang Goblin Cage Goblin Hut
Goblin Gang
Goblin Barrel Spear Goblins Goblin Cage Goblin Hut
Fireball
Goblin Cage
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel
Goblin Hut
Spear Goblins Goblin Gang Goblin Cage Goblin Barrel
Wizard
Goblin Barrel
Spear Goblins Goblin Gang Goblin Cage Goblin Hut

Defense Synergies 0 11

Goblins
Goblin Cage Wizard
Spear Goblins
Goblin Gang Goblin Cage Goblin Hut
Goblin Gang
Spear Goblins Goblin Cage Goblin Hut
Fireball
Goblin Cage Goblin Hut
Goblin Cage
Goblins Spear Goblins Goblin Gang Fireball Wizard
Goblin Hut
Spear Goblins Goblin Gang Fireball Wizard
Wizard
Goblins Goblin Cage Goblin Hut
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Goblin Cage Goblin Hut Wizard
Goblins Goblin Gang Goblin Cage Goblin Hut
Goblin Gang Goblin Cage Goblin Hut Goblins
Goblin Cage Goblin Hut Goblins Goblin Gang
Fireball Goblin Cage
Goblin Gang Fireball Goblins Spear Goblins
Spear Goblins Goblin Gang Fireball Goblin Cage Goblin Hut Wizard
Fireball Goblin Cage
Goblins Goblin Gang Goblin Cage Goblin Hut
Goblin Gang Goblins Spear Goblins
Goblins Goblin Gang Spear Goblins Fireball Goblin Hut Wizard
Spear Goblins Goblin Gang Fireball Goblin Hut Wizard
Goblin Cage Goblin Hut Goblin Gang Fireball Wizard
Fireball Wizard Goblins Goblin Gang Goblin Cage Goblin Hut
Goblin Gang Goblin Cage Goblin Hut
Goblin Gang Fireball Goblin Cage Goblin Hut
Wizard Goblins Goblin Gang Fireball Goblin Cage Goblin Hut
Fireball Goblin Cage Goblins Spear Goblins Goblin Gang Goblin Hut Wizard
Goblin Cage Wizard Spear Goblins Fireball Goblin Hut
Goblin Cage Goblin Hut
Goblin Gang Wizard Goblins Spear Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Fireball Goblin Cage Goblin Hut
Fireball Goblin Gang Wizard
Goblin Gang Goblins Spear Goblins Goblin Cage Goblin Hut
Goblin Gang Fireball Goblin Cage
Goblin Gang Goblin Cage Goblin Hut
Fireball Wizard Goblin Gang Goblin Hut
Goblin Gang Goblins Spear Goblins Fireball Goblin Cage Goblin Hut
Goblin Cage
Goblin Cage Goblins Spear Goblins Fireball Goblin Hut
Goblin Gang Goblin Cage Goblin Hut
Goblin Cage Goblin Hut
Fireball Goblin Cage
Goblin Gang Fireball Goblin Cage Wizard
Wizard Fireball Goblin Cage
Goblin Gang Goblin Hut Goblins Spear Goblins Fireball Goblin Cage
Fireball Goblin Cage Goblin Hut Wizard
Fireball Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Hut
Fireball
Fireball Wizard
Fireball Wizard Spear Goblins
Wizard
Fireball Wizard
Fireball Wizard
Goblins Goblin Gang Fireball
Fireball Wizard
Fireball Wizard
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Goblin Hut Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Goblin Gang Fireball Goblin Hut
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball Wizard

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