My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Baby Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dart Goblin Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider
Giant Snowball
Cannon Goblin Gang Dart Goblin Hog Rider Baby Dragon
Zap
Cannon Goblin Gang Royal Giant Dart Goblin
Barbarian Barrel
Cannon Goblin Gang Dart Goblin Wizard
The Log
Cannon Goblin Gang Royal Giant Dart Goblin Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Hog Rider Wizard Baby Dragon
Fireball
Cannon Goblin Gang Dart Goblin Hog Rider Wizard Baby Dragon
Poison
Cannon Goblin Gang Dart Goblin Wizard
Lightning
Cannon Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Dart Goblin Hog Rider Baby Dragon Golden Knight Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Goblin Gang Dart Goblin Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Royal Giant Dart Goblin Baby Dragon
Royal Giant
Dart Goblin Goblin Gang Hog Rider Wizard Baby Dragon
Dart Goblin
Royal Giant Goblin Gang Hog Rider Baby Dragon
Hog Rider
Goblin Gang Royal Giant Dart Goblin Wizard Baby Dragon Golden Knight
Wizard
Royal Giant Hog Rider
Baby Dragon
Goblin Gang Royal Giant Dart Goblin Hog Rider
Golden Knight
Hog Rider

Defense Synergies 0 8

Cannon
Goblin Gang Dart Goblin Wizard Baby Dragon
Goblin Gang
Cannon Dart Goblin
Royal Giant
Dart Goblin
Cannon Goblin Gang Baby Dragon Golden Knight
Hog Rider
Wizard
Cannon Golden Knight
Baby Dragon
Cannon Dart Goblin
Golden Knight
Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Wizard Baby Dragon Golden Knight
Cannon Goblin Gang Dart Goblin
Cannon Goblin Gang Dart Goblin
Cannon Goblin Gang Dart Goblin
Goblin Gang Cannon Dart Goblin Baby Dragon
Dart Goblin Cannon Goblin Gang Wizard Baby Dragon
Cannon Dart Goblin Baby Dragon Golden Knight
Cannon Goblin Gang
Goblin Gang Cannon Dart Goblin
Goblin Gang Dart Goblin Cannon Wizard Baby Dragon
Goblin Gang Dart Goblin Wizard Baby Dragon
Cannon Goblin Gang Wizard
Wizard Cannon Goblin Gang Dart Goblin Baby Dragon Golden Knight
Cannon Goblin Gang
Cannon Goblin Gang
Wizard Cannon Goblin Gang
Cannon Goblin Gang Dart Goblin Wizard Baby Dragon Golden Knight
Wizard Baby Dragon Cannon Dart Goblin
Cannon Dart Goblin
Goblin Gang Wizard Cannon Dart Goblin Baby Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Wizard Baby Dragon
Goblin Gang Golden Knight
Goblin Gang
Cannon Goblin Gang
Wizard Goblin Gang Dart Goblin Baby Dragon
Goblin Gang Dart Goblin
Baby Dragon
Cannon Goblin Gang Dart Goblin
Dart Goblin Golden Knight
Cannon Goblin Gang Wizard Golden Knight
Wizard Cannon Dart Goblin Baby Dragon
Goblin Gang Dart Goblin Baby Dragon Golden Knight
Cannon Dart Goblin Wizard Baby Dragon Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon Golden Knight
Dart Goblin Baby Dragon Golden Knight
Dart Goblin Baby Dragon
Dart Goblin
Wizard Baby Dragon
Wizard Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Golden Knight
Goblin Gang
Dart Goblin Wizard Golden Knight
Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon Golden Knight
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon Golden Knight
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon Golden Knight
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon Golden Knight
Wizard Baby Dragon Golden Knight
Dart Goblin Baby Dragon Golden Knight
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Goblin Gang Dart Goblin
Dart Goblin Wizard Baby Dragon
Goblin Gang Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin
Goblin Gang Dart Goblin Baby Dragon Golden Knight
Dart Goblin
Dart Goblin Baby Dragon Golden Knight
Dart Goblin Wizard

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