My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Electro Wizard Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Elixir Golem Sparky Lava Hound
Giant Snowball
Skeletons Goblin Gang Lava Hound
Zap
Skeletons Goblin Gang Sparky Lava Hound
Barbarian Barrel
Skeletons Goblin Gang Elixir Golem Electro Wizard Sparky
The Log
Skeletons Goblin Gang Elixir Golem Sparky
Earthquake
Skeletons Goblin Gang Elixir Golem
Arrows
Skeletons Goblin Gang Lava Hound
Royal Delivery
Skeletons Goblin Gang Elixir Golem Electro Wizard Sparky Lava Hound
Fireball
Goblin Gang Elixir Golem Electro Wizard Sparky Lava Hound
Poison
Goblin Gang Elixir Golem Electro Wizard Sparky Lava Hound
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Goblin Machine Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Elixir Golem Electro Wizard Goblin Machine Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Elixir Golem

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Sparky Lava Hound Elixir Golem
Goblin Gang
Elixir Golem Sparky Lava Hound
Elixir Golem
Arrows Goblin Gang Sparky
Electro Wizard
Sparky
Goblin Machine
Sparky
Arrows Goblin Gang Elixir Golem Electro Wizard
Lava Hound
Arrows Goblin Gang

Defense Synergies 0 5

Skeletons
Electro Wizard Sparky
Arrows
Sparky
Goblin Gang
Electro Wizard Sparky
Elixir Golem
Electro Wizard
Skeletons Goblin Gang
Goblin Machine
Sparky
Skeletons Arrows Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Sparky Skeletons Goblin Gang Electro Wizard
Goblin Gang Sparky Skeletons Electro Wizard
Sparky Skeletons Goblin Gang Electro Wizard
Arrows Sparky
Arrows Goblin Gang Skeletons Electro Wizard
Electro Wizard Arrows Goblin Gang
Arrows Electro Wizard Sparky
Sparky Skeletons Goblin Gang
Goblin Gang Skeletons Electro Wizard Sparky
Goblin Gang Electro Wizard Skeletons Arrows
Arrows Goblin Gang Electro Wizard
Sparky Skeletons Goblin Gang Electro Wizard
Sparky Arrows Goblin Gang Electro Wizard
Sparky Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Sparky
Sparky Skeletons Arrows Goblin Gang Electro Wizard
Arrows Goblin Gang Electro Wizard
Arrows Electro Wizard
Sparky Electro Wizard
Goblin Gang Arrows Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Electro Wizard Sparky
Electro Wizard Arrows Goblin Gang
Goblin Gang Skeletons Electro Wizard Sparky
Goblin Gang Electro Wizard Sparky
Skeletons Goblin Gang Sparky
Arrows Skeletons Goblin Gang Electro Wizard
Goblin Gang Sparky Skeletons Electro Wizard
Sparky
Electro Wizard Skeletons Sparky
Skeletons Goblin Gang Sparky
Sparky
Arrows Electro Wizard
Skeletons Goblin Gang Sparky
Sparky
Goblin Gang Electro Wizard Sparky Skeletons
Arrows Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Goblin Machine
Arrows Sparky
Arrows
Arrows
Goblin Gang Electro Wizard Sparky
Arrows Electro Wizard Goblin Machine Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Electro Wizard Goblin Machine Sparky
Arrows Goblin Machine
Sparky
Arrows
Sparky
Arrows
Arrows Goblin Machine Sparky
Arrows Electro Wizard Sparky
Arrows Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Electro Wizard
Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Goblin Gang
Arrows Electro Wizard
Arrows
Goblin Gang Electro Wizard Sparky
Arrows
Arrows Sparky
Sparky
Goblin Gang Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky
Sparky
Sparky

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