My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Balloon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Sparky
Giant Snowball
Goblin Gang Baby Dragon Balloon
Zap
Goblin Gang Balloon Sparky
Barbarian Barrel
Goblin Gang Valkyrie Wizard Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Baby Dragon Balloon Sparky
Fireball
Goblin Gang Wizard Baby Dragon Balloon Sparky
Poison
Goblin Gang Wizard Balloon Sparky
Lightning
Valkyrie Wizard Baby Dragon Balloon Sparky
Rocket
Valkyrie Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Tornado Valkyrie Baby Dragon Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Tornado Valkyrie

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon Balloon Sparky
Valkyrie
Balloon Goblin Gang Wizard Tornado Baby Dragon Sparky
Wizard
Tornado Valkyrie Rage Balloon Sparky
Rage
Balloon Sparky Wizard
Tornado
Wizard Baby Dragon Sparky Valkyrie Balloon
Baby Dragon
Tornado Goblin Gang Valkyrie Balloon Sparky
Balloon
Valkyrie Rage Goblin Gang Wizard Tornado Baby Dragon Sparky
Sparky
Rage Tornado Goblin Gang Valkyrie Wizard Baby Dragon Balloon

Defense Synergies 2 8

Goblin Gang
Valkyrie Sparky
Valkyrie
Goblin Gang Wizard Tornado Baby Dragon Sparky
Wizard
Tornado Valkyrie
Rage
Tornado
Wizard Sparky Valkyrie Baby Dragon Sparky
Baby Dragon
Valkyrie Tornado
Balloon
Sparky
Tornado Goblin Gang Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Sparky
Sparky Goblin Gang Valkyrie
Goblin Gang Tornado Sparky Valkyrie
Sparky Goblin Gang Valkyrie
Valkyrie Tornado Sparky
Goblin Gang Tornado Valkyrie Baby Dragon
Tornado Goblin Gang Wizard Baby Dragon
Valkyrie Baby Dragon Sparky
Sparky Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Sparky
Goblin Gang Valkyrie Wizard Tornado Baby Dragon
Goblin Gang Wizard Tornado Baby Dragon
Sparky Goblin Gang Valkyrie Wizard
Valkyrie Wizard Sparky Goblin Gang Tornado Baby Dragon
Sparky Goblin Gang
Tornado Goblin Gang Sparky
Wizard Sparky Goblin Gang Valkyrie Tornado
Valkyrie Goblin Gang Wizard Tornado Baby Dragon
Valkyrie Wizard Tornado Baby Dragon
Sparky Tornado
Goblin Gang Valkyrie Wizard Baby Dragon Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Sparky
Goblin Gang Valkyrie Wizard Baby Dragon
Goblin Gang Valkyrie Sparky
Goblin Gang Valkyrie Tornado Sparky
Goblin Gang Valkyrie Sparky
Wizard Goblin Gang Tornado Baby Dragon
Goblin Gang Sparky Valkyrie
Valkyrie Sparky
Valkyrie Tornado Baby Dragon Sparky
Goblin Gang Sparky
Valkyrie Sparky
Valkyrie Tornado
Goblin Gang Valkyrie Wizard Sparky
Wizard Valkyrie Baby Dragon Sparky
Goblin Gang Sparky Valkyrie Tornado Baby Dragon
Valkyrie Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Sparky
Tornado Baby Dragon
Baby Dragon Sparky
Valkyrie Sparky
Wizard Valkyrie Baby Dragon Sparky
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Sparky
Wizard Tornado Baby Dragon
Wizard Tornado
Goblin Gang Tornado Sparky
Valkyrie Wizard Tornado Sparky
Wizard Tornado Baby Dragon
Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky
Tornado Sparky
Sparky
Wizard Baby Dragon Sparky
Valkyrie Wizard Tornado Baby Dragon
Baby Dragon Sparky
Wizard Tornado
Tornado Sparky
Baby Dragon
Tornado Valkyrie Wizard Baby Dragon Sparky
Wizard Tornado Baby Dragon Sparky
Wizard Tornado Baby Dragon Sparky
Tornado Baby Dragon Sparky
Wizard Tornado Baby Dragon Sparky
Wizard
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Goblin Gang
Wizard Tornado Baby Dragon
Goblin Gang Valkyrie Wizard Baby Dragon Sparky
Wizard Baby Dragon
Tornado Sparky
Sparky
Goblin Gang Tornado Baby Dragon Sparky
Tornado
Tornado Baby Dragon Sparky
Sparky
Wizard Sparky

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