My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Cannon Cart Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Cannon Cart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Cannon Cart Fisherman
Giant Snowball
Archers Cannon Goblin Gang Fisherman
Zap
Archers Cannon Goblin Gang Cannon Cart Goblin Giant Fisherman
Barbarian Barrel
Archers Cannon Goblin Gang Cannon Cart
The Log
Archers Cannon Goblin Gang Cannon Cart Fisherman
Earthquake
Archers Cannon Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Cannon Cart Fisherman
Fireball
Archers Cannon Goblin Gang Cannon Cart Fisherman
Poison
Archers Cannon Goblin Gang Fisherman
Lightning
Cannon Cannon Cart Fisherman
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Cannon Goblin Gang Fisherman Fireball Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Cannon Goblin Gang

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Giant Fisherman
Cannon
Goblin Gang
Cannon Cart Goblin Giant
Fireball
Goblin Giant
Rage
Cannon Cart Goblin Giant
Cannon Cart
Goblin Gang Rage Fisherman
Goblin Giant
Fireball Archers Goblin Gang Rage Fisherman
Fisherman
Archers Cannon Cart Goblin Giant

Defense Synergies 1 9

Archers
Cannon Goblin Gang Cannon Cart Goblin Giant Fisherman
Cannon
Archers Goblin Gang Fireball
Goblin Gang
Archers Cannon Cannon Cart Fisherman
Fireball
Goblin Giant Cannon
Rage
Cannon Cart
Archers Goblin Gang
Goblin Giant
Fireball Archers
Fisherman
Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Fireball Goblin Giant
Cannon Goblin Gang Cannon Cart Fisherman
Cannon Goblin Gang Fisherman Archers Cannon Cart
Cannon Goblin Gang Cannon Cart Fisherman
Fireball
Goblin Gang Fireball Archers Cannon Cannon Cart
Archers Cannon Goblin Gang Fireball
Cannon Fireball Cannon Cart Goblin Giant
Cannon Goblin Gang Fisherman
Goblin Gang Archers Cannon Cannon Cart Fisherman
Archers Goblin Gang Cannon Fireball Cannon Cart Goblin Giant Fisherman
Archers Goblin Gang Fireball
Cannon Goblin Gang Fireball Cannon Cart
Fireball Cannon Goblin Gang Cannon Cart
Cannon Goblin Gang Cannon Cart
Cannon Goblin Gang Fireball Fisherman
Cannon Goblin Gang Fireball Cannon Cart Fisherman
Cannon Fireball Archers Goblin Gang Cannon Cart Fisherman
Archers Cannon Fireball Cannon Cart Fisherman
Cannon Cannon Cart Fisherman
Goblin Gang Archers Cannon Fireball Cannon Cart Goblin Giant Fisherman
Cannon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball Cannon Cart Fisherman
Fireball Archers Goblin Gang Cannon Cart Fisherman
Goblin Gang Cannon Cart Goblin Giant Fisherman
Goblin Gang Fireball Cannon Cart Goblin Giant Fisherman
Cannon Goblin Gang Cannon Cart Goblin Giant Fisherman
Fireball Archers Goblin Gang Goblin Giant
Goblin Gang Archers Fireball Cannon Cart Goblin Giant
Cannon Cart Goblin Giant Fisherman
Fireball Cannon Cart
Cannon Goblin Gang Goblin Giant
Cannon Cart
Fireball Goblin Giant
Cannon Cart Cannon Goblin Gang Fireball Goblin Giant
Archers Cannon Fireball Cannon Cart
Goblin Gang Archers Fireball Cannon Cart Goblin Giant Fisherman
Archers Cannon Fireball Cannon Cart
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Fisherman
Fireball Cannon Cart Goblin Giant
Cannon Cart Fireball
Fireball
Fireball Goblin Giant
Archers
Fireball
Fireball Fisherman
Goblin Gang Fireball Fisherman
Fireball Cannon Cart Fisherman
Fireball Archers
Fireball Cannon Cart Fisherman
Fireball Cannon Cart Fisherman
Fireball Cannon Cart Fisherman
Fireball Cannon Cart
Fireball Cannon Cart
Fireball
Fisherman
Archers Fireball Fisherman
Fireball
Fireball
Fireball
Fisherman
Fireball Cannon Cart
Fireball
Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Archers Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Goblin Gang Fireball Cannon Cart
Fireball Archers
Fireball
Fireball Goblin Gang Cannon Cart
Fireball
Fireball
Cannon Cart
Goblin Gang Fireball
Fireball
Fireball Cannon Cart Goblin Giant
Cannon Cart
Fireball
Fisherman

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