My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Wizard Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Wizard Witch Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Witch Fisherman
Zap
Witch Goblin Giant Fisherman
Barbarian Barrel
Rascals Wizard Witch
The Log
Rascals Witch Fisherman
Earthquake
Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Wizard Witch Fisherman
Fireball
Rascals Wizard Witch Fisherman
Poison
Rascals Wizard Witch Fisherman
Lightning
Ice Golem Wizard Witch Fisherman
Rocket
Rascals Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Fisherman Fireball Rascals Wizard Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Fisherman Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Giant
Rascals
Ice Golem
Witch
Fireball
Arrows Goblin Giant
Wizard
Goblin Giant
Witch
Ice Golem Goblin Giant
Goblin Giant
Fireball Arrows Wizard Witch Fisherman
Fisherman
Goblin Giant

Defense Synergies 1 7

Arrows
Ice Golem Fireball
Rascals
Ice Golem
Arrows Fireball Wizard Witch Fisherman
Fireball
Goblin Giant Arrows Ice Golem
Wizard
Ice Golem
Witch
Ice Golem Fisherman
Goblin Giant
Fireball
Fisherman
Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Wizard Goblin Giant
Rascals Witch Fisherman
Witch Fisherman Rascals
Witch Rascals Fisherman
Arrows Fireball
Arrows Fireball Rascals
Arrows Rascals Fireball Wizard Witch
Arrows Rascals Ice Golem Fireball Goblin Giant
Witch Rascals Fisherman
Rascals Ice Golem Fisherman
Witch Arrows Rascals Ice Golem Fireball Wizard Goblin Giant Fisherman
Arrows Rascals Fireball Wizard Witch
Rascals Fireball Wizard Witch
Fireball Wizard Arrows Rascals Witch
Rascals
Rascals Fireball Fisherman
Wizard Arrows Rascals Fireball Witch Fisherman
Arrows Fireball Rascals Wizard Witch Fisherman
Arrows Wizard Witch Rascals Ice Golem Fireball Fisherman
Fisherman
Rascals Wizard Arrows Fireball Witch Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem Fireball Witch Fisherman
Fireball Arrows Ice Golem Wizard Fisherman
Rascals Ice Golem Witch Goblin Giant Fisherman
Rascals Ice Golem Fireball Goblin Giant Fisherman
Rascals Witch Goblin Giant Fisherman
Arrows Fireball Wizard Rascals Ice Golem Witch Goblin Giant
Rascals Ice Golem Fireball Witch Goblin Giant
Rascals Goblin Giant Fisherman
Ice Golem Fireball Witch
Witch Goblin Giant
Rascals Witch
Arrows Fireball Goblin Giant
Rascals Ice Golem Fireball Wizard Witch Goblin Giant
Wizard Rascals Fireball Witch
Rascals Witch Ice Golem Fireball Goblin Giant Fisherman
Arrows Rascals Ice Golem Fireball Wizard Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals Ice Golem
Arrows Fireball Fisherman
Arrows Fireball Goblin Giant
Arrows Rascals Ice Golem Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Ice Golem Witch Goblin Giant
Arrows Wizard Witch
Arrows Fireball Ice Golem Wizard
Arrows Fireball Wizard Fisherman
Fireball Fisherman
Arrows Fireball Wizard Fisherman
Fireball Arrows Wizard
Ice Golem Fireball Fisherman
Arrows Fireball Fisherman
Arrows Ice Golem Fireball Fisherman
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Fisherman
Arrows Fireball Wizard Fisherman
Arrows Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Fisherman
Arrows Fireball
Arrows Ice Golem Fireball Wizard Witch
Witch Fisherman
Arrows Fireball Wizard Witch Fisherman
Fireball Arrows Wizard Witch Fisherman
Fireball Arrows Fisherman
Arrows Ice Golem Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Rascals Wizard
Arrows Ice Golem Fireball Wizard
Arrows Fireball
Rascals Fireball Witch
Fireball Witch
Fireball Witch Goblin Giant
Fireball Wizard

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