My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tombstone Musketeer Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Tombstone Musketeer
Zap
Skeletons Bats Tombstone Goblin Giant
Barbarian Barrel
Skeletons Tombstone Musketeer
The Log
Skeletons Tombstone Musketeer
Earthquake
Skeletons Tombstone
Arrows
Skeletons Bats Tombstone
Royal Delivery
Skeletons Bats Musketeer Bowler
Fireball
Tombstone Musketeer Bowler
Poison
Bats Tombstone Musketeer
Lightning
Tombstone Musketeer Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Tombstone Musketeer Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Bowler Goblin Giant
Arrows
Bowler Goblin Giant
Tombstone
Musketeer
Bowler Goblin Giant The Log
Bowler
Bats Arrows Musketeer The Log
Goblin Giant
Bats Arrows Musketeer The Log
The Log
Musketeer Bowler Goblin Giant

Defense Synergies 4 12

Skeletons
Musketeer Bats Tombstone Bowler The Log
Bats
Skeletons Musketeer Bowler Goblin Giant The Log
Arrows
Tombstone Bowler
Tombstone
Musketeer Skeletons Arrows
Musketeer
Skeletons Tombstone The Log Bats Bowler
Bowler
The Log Skeletons Bats Arrows Musketeer
Goblin Giant
Bats The Log
The Log
Musketeer Bowler Skeletons Bats Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone Musketeer Goblin Giant The Log
Skeletons Bats Tombstone Musketeer The Log
Bowler Skeletons Bats Tombstone Musketeer
Skeletons Bats Tombstone Musketeer Bowler
Arrows Tombstone Bowler The Log
Arrows Bowler The Log Skeletons Bats Musketeer
Bats Musketeer Arrows Tombstone
Bowler Arrows Musketeer Goblin Giant The Log
Skeletons Tombstone Musketeer
Skeletons Musketeer Bowler
Bats Skeletons Arrows Tombstone Musketeer Bowler Goblin Giant The Log
Arrows Musketeer Bats
Tombstone Bowler Skeletons Bats Musketeer The Log
Bowler Bats Arrows Tombstone The Log
Tombstone
Bowler The Log
Skeletons Bats Arrows Tombstone Musketeer Bowler
Arrows Tombstone Bats Musketeer Bowler The Log
Arrows The Log Bats Tombstone Musketeer Bowler
Musketeer
Bowler Bats Arrows Musketeer Goblin Giant The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Bowler
Arrows Musketeer Bowler The Log
Tombstone Skeletons Bats Musketeer Bowler Goblin Giant The Log
Bowler Bats Musketeer Goblin Giant The Log
Skeletons Tombstone Musketeer Bowler Goblin Giant
Arrows Skeletons Bats Musketeer Goblin Giant
Skeletons Bats Tombstone Musketeer Bowler Goblin Giant
Goblin Giant
Skeletons Bats Tombstone The Log
Skeletons Tombstone Musketeer Goblin Giant
Bats Tombstone Musketeer Bowler
Arrows Bowler Goblin Giant The Log
Bowler Skeletons Tombstone Goblin Giant
Musketeer Bowler
Tombstone Skeletons Bats Musketeer Bowler Goblin Giant The Log
Bats Arrows Bowler Musketeer The Log
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer Bowler The Log
Arrows Goblin Giant The Log
Arrows Musketeer The Log
Arrows Bowler The Log
Arrows Bats Musketeer Goblin Giant
Arrows Musketeer Bowler The Log
Arrows The Log Bowler
Arrows The Log
Bats Musketeer Bowler
Arrows Musketeer Bowler The Log
Arrows Musketeer
Musketeer Bowler The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer Bowler The Log
Arrows Musketeer Bowler The Log
Arrows
Bats
Arrows Musketeer Bowler The Log
Arrows Bowler The Log
Musketeer Bowler The Log
Arrows
Musketeer Bowler The Log
Arrows Musketeer The Log
Arrows The Log Bowler
Arrows The Log Musketeer Bowler
Arrows Musketeer Bowler The Log
Arrows Musketeer The Log
Bats Arrows Musketeer
Bats Musketeer
Bowler
Arrows Musketeer The Log
Arrows
Arrows Bowler The Log
Bats Tombstone Musketeer
Arrows Musketeer
Arrows The Log
Musketeer Bowler
Arrows The Log Musketeer Bowler
Arrows
Musketeer
Bats Musketeer Bowler The Log
Bats Musketeer
Musketeer Bowler Goblin Giant The Log
Bowler

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