My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Prince Goblin Giant Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Curse Prince Bandit Inferno Dragon
Giant Snowball
Spear Goblins Bats Goblin Curse Inferno Dragon
Zap
Spear Goblins Bats Goblin Curse Prince Goblin Giant Bandit Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Curse Bandit
The Log
Spear Goblins Goblin Curse Prince Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Goblin Curse
Royal Delivery
Spear Goblins Bats Prince Bandit Inferno Dragon
Fireball
Bandit Inferno Dragon
Poison
Spear Goblins Bats Goblin Curse
Lightning
Prince Bandit Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Goblin Curse Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Curse Bandit Fireball Inferno Dragon Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Goblin Curse Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Curse Prince Goblin Giant Bandit Inferno Dragon
Bats
Prince Goblin Giant Bandit Inferno Dragon
Fireball
Goblin Giant Goblin Curse
Goblin Curse
Spear Goblins Fireball
Prince
Spear Goblins Bats
Goblin Giant
Fireball Spear Goblins Bats Bandit
Bandit
Spear Goblins Bats Goblin Giant
Inferno Dragon
Spear Goblins Bats

Defense Synergies 1 10

Spear Goblins
Bats Prince Goblin Giant Bandit Inferno Dragon
Bats
Spear Goblins Prince Goblin Giant Bandit Inferno Dragon
Fireball
Goblin Giant Bandit
Goblin Curse
Prince
Spear Goblins Bats
Goblin Giant
Fireball Spear Goblins Bats
Bandit
Spear Goblins Bats Fireball
Inferno Dragon
Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Goblin Giant
Inferno Dragon Bats Goblin Curse Prince Bandit
Prince Bats Goblin Curse Bandit Inferno Dragon
Prince Inferno Dragon Bats Goblin Curse Bandit
Fireball Prince
Fireball Spear Goblins Bats Bandit
Bats Inferno Dragon Spear Goblins Fireball Goblin Curse
Fireball Goblin Giant Bandit
Inferno Dragon Goblin Curse Prince
Spear Goblins Prince Bandit
Bats Goblin Curse Spear Goblins Fireball Goblin Giant Bandit
Inferno Dragon Spear Goblins Bats Fireball Goblin Curse
Prince Bats Fireball Goblin Curse Bandit
Fireball Bats Goblin Curse Prince
Inferno Dragon Goblin Curse Prince Bandit
Fireball Goblin Curse Prince Bandit Inferno Dragon
Bats Fireball Prince
Fireball Spear Goblins Bats Prince Bandit
Spear Goblins Bats Fireball Goblin Curse Bandit Inferno Dragon
Goblin Curse Prince Inferno Dragon
Spear Goblins Bats Fireball Goblin Curse Prince Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Prince Bandit
Fireball Bandit Prince Inferno Dragon
Bandit Spear Goblins Bats Prince Goblin Giant
Prince Bats Fireball Goblin Giant Bandit
Goblin Curse Prince Goblin Giant Bandit Inferno Dragon
Fireball Bats Goblin Curse Goblin Giant
Prince Spear Goblins Bats Fireball Goblin Giant Bandit
Goblin Curse Prince Goblin Giant Inferno Dragon
Spear Goblins Bats Fireball Prince Bandit Inferno Dragon
Goblin Curse Goblin Giant Inferno Dragon
Inferno Dragon Bats Prince
Fireball Prince Goblin Giant
Prince Fireball Goblin Curse Goblin Giant Bandit
Fireball Goblin Curse
Spear Goblins Bats Fireball Prince Goblin Giant Inferno Dragon
Bats Fireball Goblin Curse Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Goblin Curse Bandit
Fireball Goblin Giant Bandit
Fireball Prince
Fireball Goblin Curse
Fireball Spear Goblins Bats Goblin Curse Goblin Giant
Fireball Goblin Curse
Fireball Bandit
Bats Fireball Prince
Fireball Prince Bandit
Fireball Goblin Curse
Fireball Bandit
Fireball Bandit
Fireball Prince
Spear Goblins Fireball Bandit
Fireball Bandit
Fireball
Bats
Fireball Prince Bandit
Fireball Goblin Curse
Fireball Prince
Fireball
Prince
Fireball
Goblin Curse Fireball
Inferno Dragon
Fireball Bandit
Fireball Prince Bandit
Fireball Goblin Curse Bandit
Bats Fireball Goblin Curse
Bats Fireball
Fireball
Fireball Bandit
Fireball
Prince
Fireball Goblin Curse
Spear Goblins Bats Fireball Prince Bandit
Fireball Goblin Curse
Fireball
Fireball Prince
Fireball
Fireball
Prince
Bats Fireball
Bats Fireball
Fireball Prince Goblin Giant Bandit
Prince Inferno Dragon
Fireball

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