My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Dark Prince Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Goblin Curse Dark Prince Prince
Giant Snowball
Bomber Bats Goblin Gang Goblin Curse
Zap
Bomber Bats Goblin Gang Goblin Curse Dark Prince Prince Goblin Giant
Barbarian Barrel
Bomber Goblin Gang Goblin Curse Dark Prince
The Log
Bomber Goblin Gang Goblin Curse Dark Prince Prince
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang Goblin Curse
Royal Delivery
Bomber Bats Goblin Gang Dark Prince Prince
Fireball
Bomber Goblin Gang
Poison
Bomber Bats Goblin Gang Goblin Curse
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Goblin Curse Goblin Gang Dark Prince Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Goblin Curse

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Goblin Curse Dark Prince Prince Goblin Giant
Bats
Bomber Zap Dark Prince Prince Goblin Giant
Zap
Goblin Curse Prince Goblin Giant Bomber Bats Dark Prince
Goblin Gang
Dark Prince Prince Goblin Giant
Goblin Curse
Zap Bomber
Dark Prince
Prince Bomber Bats Zap Goblin Gang Goblin Giant
Prince
Zap Dark Prince Bomber Bats Goblin Gang
Goblin Giant
Zap Bomber Bats Goblin Gang Dark Prince

Defense Synergies 1 13

Bomber
Bats Zap Dark Prince
Bats
Bomber Zap Dark Prince Prince Goblin Giant
Zap
Goblin Giant Bomber Bats Goblin Gang Dark Prince Prince
Goblin Gang
Zap Dark Prince Prince
Goblin Curse
Dark Prince
Bomber Bats Zap Goblin Gang Prince
Prince
Bats Zap Goblin Gang Dark Prince
Goblin Giant
Zap Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Goblin Giant
Bomber Bats Zap Goblin Gang Goblin Curse Dark Prince Prince
Goblin Gang Prince Bomber Bats Goblin Curse Dark Prince
Prince Bomber Bats Goblin Gang Goblin Curse Dark Prince
Bomber Dark Prince Prince
Goblin Gang Bomber Bats Zap Dark Prince
Bats Zap Goblin Gang Goblin Curse
Zap Goblin Giant
Goblin Gang Goblin Curse Prince
Goblin Gang Bomber Dark Prince Prince
Bats Goblin Gang Goblin Curse Bomber Zap Dark Prince Goblin Giant
Bats Zap Goblin Gang Goblin Curse
Prince Bomber Bats Zap Goblin Gang Goblin Curse Dark Prince
Bomber Bats Zap Goblin Gang Goblin Curse Dark Prince Prince
Goblin Gang Goblin Curse Prince
Zap Goblin Gang Goblin Curse Prince
Bomber Bats Goblin Gang Dark Prince Prince
Bomber Bats Zap Goblin Gang Dark Prince Prince
Zap Bomber Bats Goblin Curse Dark Prince
Goblin Curse Prince
Bomber Goblin Gang Dark Prince Bats Goblin Curse Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince
Bomber Zap Goblin Gang Prince
Goblin Gang Bats Zap Dark Prince Prince Goblin Giant
Goblin Gang Dark Prince Prince Bats Zap Goblin Giant
Goblin Gang Goblin Curse Dark Prince Prince Goblin Giant
Bats Zap Goblin Gang Goblin Curse Goblin Giant
Goblin Gang Dark Prince Prince Bats Goblin Giant
Goblin Curse Dark Prince Prince Goblin Giant
Zap Bats Dark Prince Prince
Goblin Gang Goblin Curse Goblin Giant
Bats Dark Prince Prince
Zap Dark Prince Prince Goblin Giant
Dark Prince Prince Goblin Gang Goblin Curse Goblin Giant
Bomber Goblin Curse
Goblin Gang Bomber Bats Zap Dark Prince Prince Goblin Giant
Bats Bomber Zap Goblin Curse Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Goblin Curse
Goblin Giant
Dark Prince Prince
Bomber Zap Goblin Curse Dark Prince
Bats Zap Goblin Curse Goblin Giant
Bomber
Zap Goblin Curse
Zap
Bats Goblin Gang Prince
Zap Dark Prince Prince
Zap Goblin Curse
Zap Prince
Bomber Zap
Bomber Bats
Bomber Zap Dark Prince Prince
Bomber Zap Goblin Curse
Prince
Prince
Zap
Zap Goblin Curse Bomber Dark Prince
Zap
Zap Prince
Zap Goblin Curse
Bats Zap Goblin Curse
Zap Bats
Bomber Zap
Zap
Prince
Goblin Curse
Zap Bats Goblin Gang Dark Prince Prince
Zap Goblin Curse
Goblin Gang Dark Prince Prince
Bomber Zap
Zap
Dark Prince Prince
Zap Bats Goblin Gang
Bats Zap
Zap Dark Prince Prince Goblin Giant

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