My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Goblin Giant Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Demolisher Goblin Giant Ice Wizard Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Demolisher
Giant Snowball
Bomber
Zap
Bomber Inferno Tower Goblin Giant
Barbarian Barrel
Bomber Inferno Tower Ice Wizard Electro Wizard
The Log
Bomber Goblin Demolisher
Earthquake
Bomber Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Goblin Demolisher Ice Wizard Electro Wizard
Fireball
Bomber Inferno Tower Ice Wizard Electro Wizard
Poison
Bomber Inferno Tower Ice Wizard Electro Wizard
Lightning
Inferno Tower Ice Wizard Electro Wizard Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Goblin Demolisher Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Inferno Tower Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Wizard Goblin Demolisher Poison Electro Wizard Inferno Tower Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Ice Wizard Goblin Demolisher Poison

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Giant
Goblin Demolisher
Goblin Giant
Inferno Tower
Poison
Goblin Giant
Goblin Giant
Goblin Demolisher Bomber Poison Ice Wizard Electro Wizard
Ice Wizard
Goblin Giant
Electro Wizard
Goblin Giant
Goblinstein

Defense Synergies 1 6

Bomber
Electro Wizard
Goblin Demolisher
Inferno Tower
Electro Wizard Poison Ice Wizard
Poison
Inferno Tower Ice Wizard Electro Wizard
Goblin Giant
Electro Wizard
Ice Wizard
Inferno Tower Poison
Electro Wizard
Inferno Tower Bomber Poison Goblin Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Demolisher Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Bomber Ice Wizard Electro Wizard
Inferno Tower Ice Wizard Electro Wizard
Bomber Goblin Demolisher Poison
Bomber Goblin Demolisher Ice Wizard Electro Wizard
Inferno Tower Electro Wizard Poison Ice Wizard
Inferno Tower Poison Goblin Giant Electro Wizard
Inferno Tower Ice Wizard
Bomber Inferno Tower Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Bomber Goblin Demolisher Goblin Giant
Inferno Tower Poison Ice Wizard Electro Wizard
Inferno Tower Bomber Ice Wizard Electro Wizard
Bomber Goblin Demolisher Poison Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Electro Wizard
Bomber Inferno Tower Poison Electro Wizard
Bomber Goblin Demolisher Ice Wizard Electro Wizard
Poison Bomber Goblin Demolisher Ice Wizard Electro Wizard
Inferno Tower Electro Wizard
Bomber Goblin Demolisher Poison Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Electro Wizard
Poison Electro Wizard Bomber
Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Goblin Giant Electro Wizard
Inferno Tower Goblin Giant
Poison Goblin Demolisher Goblin Giant Ice Wizard Electro Wizard
Inferno Tower Goblin Giant Ice Wizard Electro Wizard
Inferno Tower Goblin Giant
Electro Wizard Inferno Tower Poison
Inferno Tower Goblin Giant
Inferno Tower
Poison Goblin Giant Electro Wizard
Inferno Tower Goblin Giant
Bomber Goblin Demolisher
Inferno Tower Electro Wizard Bomber Poison Goblin Giant
Poison Bomber Inferno Tower Ice Wizard Electro Wizard
Bomber Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ice Wizard Electro Wizard
Poison Goblin Giant
Poison
Bomber Poison Goblin Demolisher
Poison Goblin Giant Ice Wizard
Bomber Goblin Demolisher Poison
Poison Goblin Demolisher Ice Wizard
Poison
Poison Electro Wizard
Poison Electro Wizard
Poison
Poison
Poison
Poison
Bomber Goblin Demolisher Poison
Goblin Demolisher Poison
Poison
Bomber
Bomber Goblin Demolisher Poison Electro Wizard
Bomber Goblin Demolisher Poison
Poison
Poison
Poison
Goblin Demolisher Poison Bomber Ice Wizard
Poison Ice Wizard Electro Wizard
Poison
Poison
Poison Ice Wizard Electro Wizard
Electro Wizard Poison
Poison Bomber
Poison Electro Wizard
Poison
Electro Wizard
Poison Ice Wizard Electro Wizard
Poison Electro Wizard
Bomber Poison
Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Goblin Giant Electro Wizard

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