My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Dart Goblin Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Goblin Barrel
Giant Snowball
Cannon Goblin Gang Dart Goblin Goblin Curse Goblin Barrel
Zap
Cannon Goblin Gang Dart Goblin Goblin Curse Goblin Barrel Goblin Giant
Barbarian Barrel
Electro Spirit Cannon Goblin Gang Dart Goblin Goblin Curse Goblin Barrel
The Log
Electro Spirit Cannon Goblin Gang Dart Goblin Goblin Curse Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Electro Spirit Goblin Gang Dart Goblin Goblin Curse Goblin Barrel
Royal Delivery
Electro Spirit Goblin Gang Dart Goblin Goblin Barrel
Fireball
Cannon Goblin Gang Dart Goblin Goblin Barrel
Poison
Cannon Goblin Gang Dart Goblin Goblin Curse
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Goblin Curse Cannon Goblin Gang Dart Goblin Goblin Barrel Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Goblin Curse Cannon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Goblin Curse Goblin Giant
Zap
Goblin Curse Goblin Giant Electro Spirit Dart Goblin
Cannon
Goblin Gang
Goblin Barrel Dart Goblin Goblin Giant
Dart Goblin
Goblin Barrel Zap Goblin Gang Goblin Giant
Goblin Curse
Zap Electro Spirit
Goblin Barrel
Goblin Gang Dart Goblin Goblin Giant
Goblin Giant
Zap Electro Spirit Goblin Gang Dart Goblin Goblin Barrel

Defense Synergies 2 7

Electro Spirit
Zap
Zap
Cannon Goblin Giant Electro Spirit Goblin Gang Dart Goblin
Cannon
Zap Goblin Gang Dart Goblin
Goblin Gang
Zap Cannon Dart Goblin
Dart Goblin
Zap Cannon Goblin Gang Goblin Giant
Goblin Curse
Goblin Barrel
Goblin Giant
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin Goblin Giant
Zap Cannon Goblin Gang Dart Goblin Goblin Curse
Cannon Goblin Gang Dart Goblin Goblin Curse
Cannon Goblin Gang Dart Goblin Goblin Curse
Goblin Gang Electro Spirit Zap Cannon Dart Goblin
Dart Goblin Electro Spirit Zap Cannon Goblin Gang Goblin Curse
Electro Spirit Zap Cannon Dart Goblin Goblin Giant
Cannon Goblin Gang Goblin Curse
Goblin Gang Cannon Dart Goblin
Goblin Gang Dart Goblin Goblin Curse Electro Spirit Zap Cannon Goblin Giant
Zap Goblin Gang Dart Goblin Goblin Curse
Cannon Zap Goblin Gang Goblin Curse
Electro Spirit Zap Cannon Goblin Gang Dart Goblin Goblin Curse
Cannon Goblin Gang Goblin Curse
Zap Cannon Goblin Gang Goblin Curse
Cannon Goblin Gang
Cannon Electro Spirit Zap Goblin Gang Dart Goblin
Zap Electro Spirit Cannon Dart Goblin Goblin Curse
Cannon Dart Goblin Goblin Curse
Goblin Gang Electro Spirit Cannon Dart Goblin Goblin Curse Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang
Goblin Gang Zap Goblin Giant
Goblin Gang Zap Goblin Giant
Cannon Goblin Gang Goblin Curse Goblin Giant
Electro Spirit Zap Goblin Gang Dart Goblin Goblin Curse Goblin Giant
Goblin Gang Dart Goblin Goblin Giant
Goblin Curse Goblin Giant
Zap Electro Spirit
Cannon Goblin Gang Dart Goblin Goblin Curse Goblin Giant
Dart Goblin
Zap Goblin Giant
Cannon Goblin Gang Goblin Curse Goblin Giant
Cannon Dart Goblin Goblin Curse
Goblin Gang Electro Spirit Zap Dart Goblin Goblin Giant
Electro Spirit Zap Cannon Dart Goblin Goblin Curse
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Goblin Curse
Dart Goblin Goblin Giant
Dart Goblin
Zap Goblin Curse
Electro Spirit Zap Dart Goblin Goblin Curse Goblin Giant
Dart Goblin
Zap Dart Goblin Goblin Curse
Zap Dart Goblin
Goblin Gang
Zap Dart Goblin
Zap Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Goblin Curse
Zap
Zap Goblin Curse Electro Spirit
Zap Dart Goblin
Zap
Zap Dart Goblin Goblin Curse
Zap Dart Goblin Goblin Curse
Zap Electro Spirit Dart Goblin
Zap Dart Goblin
Zap Electro Spirit
Goblin Curse
Zap Electro Spirit Goblin Gang Dart Goblin
Zap Dart Goblin Goblin Curse
Goblin Gang Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Electro Spirit Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Goblin Giant
Dart Goblin

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