My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army
Zap
Dart Goblin Skeleton Army Goblin Giant
Barbarian Barrel
Dart Goblin Skeleton Army Hunter
The Log
Dart Goblin Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Skeleton Army Hunter
Fireball
Dart Goblin Skeleton Army Hunter
Poison
Dart Goblin Skeleton Army Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Rune Giant Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Skeleton Army Rune Giant Hunter Goblin Machine Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Skeleton Army Rune Giant

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Goblin Giant
Dart Goblin
Rune Giant Goblin Giant
Skeleton Army
Rune Giant
Dart Goblin Hunter
Hunter
Rune Giant Goblin Giant
Lightning
Arrows Goblin Giant
Goblin Giant
Arrows Dart Goblin Hunter Lightning Goblin Machine
Goblin Machine
Goblin Giant

Defense Synergies 0 4

Arrows
Lightning
Dart Goblin
Skeleton Army Hunter Goblin Giant
Skeleton Army
Dart Goblin
Rune Giant
Hunter
Dart Goblin
Lightning
Arrows
Goblin Giant
Dart Goblin
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Goblin Giant
Skeleton Army Hunter Dart Goblin
Skeleton Army Hunter Dart Goblin Lightning
Skeleton Army Hunter Dart Goblin
Lightning Arrows Skeleton Army
Arrows Skeleton Army Dart Goblin Hunter
Dart Goblin Hunter Lightning Arrows
Lightning Arrows Dart Goblin Goblin Giant
Hunter Skeleton Army
Skeleton Army Dart Goblin Hunter
Dart Goblin Skeleton Army Arrows Hunter Goblin Giant
Arrows Hunter Dart Goblin
Skeleton Army Hunter Lightning
Skeleton Army Arrows Dart Goblin Hunter
Skeleton Army Hunter
Skeleton Army Hunter Lightning
Arrows Skeleton Army Hunter
Arrows Dart Goblin Skeleton Army Hunter
Arrows Hunter Dart Goblin
Dart Goblin Hunter
Skeleton Army Arrows Dart Goblin Hunter Goblin Giant
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Hunter Lightning
Skeleton Army Hunter Lightning Goblin Giant
Skeleton Army Hunter Lightning Goblin Giant
Skeleton Army Hunter Goblin Giant
Arrows Dart Goblin Hunter Goblin Giant
Skeleton Army Dart Goblin Hunter Lightning Goblin Giant
Skeleton Army Hunter Goblin Giant
Lightning Skeleton Army
Dart Goblin Skeleton Army Goblin Giant
Dart Goblin Hunter
Skeleton Army Lightning Arrows Goblin Giant
Skeleton Army Lightning Hunter Goblin Giant
Dart Goblin Skeleton Army
Skeleton Army Dart Goblin Hunter Lightning Goblin Giant
Arrows Dart Goblin Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Dart Goblin
Arrows Dart Goblin
Lightning Arrows Dart Goblin Goblin Giant
Lightning Arrows Dart Goblin
Arrows
Arrows Dart Goblin Hunter Goblin Giant Goblin Machine
Arrows Dart Goblin
Arrows Dart Goblin Hunter Lightning
Arrows Dart Goblin Lightning
Lightning
Lightning Arrows Dart Goblin Goblin Machine
Lightning Arrows Dart Goblin
Lightning Dart Goblin Hunter
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Hunter
Lightning Arrows Dart Goblin
Lightning Arrows
Lightning
Lightning Arrows Dart Goblin Hunter Goblin Machine
Lightning Arrows Dart Goblin Goblin Machine
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Hunter Goblin Machine
Arrows Dart Goblin Hunter Lightning
Lightning Arrows
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Hunter
Lightning Dart Goblin
Lightning
Lightning Arrows Dart Goblin Hunter
Lightning Arrows
Arrows Lightning
Lightning Dart Goblin Skeleton Army
Lightning Arrows Dart Goblin Hunter
Arrows
Lightning Dart Goblin Hunter
Arrows Dart Goblin Lightning
Lightning Arrows
Dart Goblin
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Dart Goblin Goblin Giant
Lightning Dart Goblin

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