My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon Hunter Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Flying Machine Baby Dragon Hunter Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Baby Dragon Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Night Witch
Giant Snowball
Bats Flying Machine Baby Dragon Night Witch
Zap
Bats Flying Machine Goblin Giant Night Witch
Barbarian Barrel
Elixir Golem Hunter Night Witch
The Log
Elixir Golem Hunter
Earthquake
Elixir Golem
Arrows
Bats Flying Machine Night Witch
Royal Delivery
Bats Elixir Golem Flying Machine Baby Dragon Hunter Night Witch
Fireball
Elixir Golem Flying Machine Baby Dragon Hunter Night Witch
Poison
Bats Elixir Golem Flying Machine Hunter Night Witch
Lightning
Baby Dragon Hunter Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Baby Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Void Flying Machine Baby Dragon Hunter Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Elixir Golem Void Flying Machine

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Flying Machine Baby Dragon Goblin Giant
Elixir Golem
Night Witch Bats Flying Machine Baby Dragon Hunter
Flying Machine
Bats Elixir Golem Baby Dragon Goblin Giant
Void
Goblin Giant
Baby Dragon
Bats Elixir Golem Flying Machine Goblin Giant
Hunter
Elixir Golem Goblin Giant
Goblin Giant
Bats Flying Machine Void Baby Dragon Hunter Night Witch
Night Witch
Elixir Golem Goblin Giant

Defense Synergies 0 5

Bats
Baby Dragon Hunter Goblin Giant
Elixir Golem
Flying Machine
Baby Dragon Hunter
Void
Baby Dragon
Bats Flying Machine
Hunter
Bats Flying Machine
Goblin Giant
Bats
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Void Baby Dragon Goblin Giant
Hunter Bats Flying Machine Night Witch
Hunter Bats Void Night Witch
Hunter Night Witch Bats
Bats Flying Machine Baby Dragon Hunter Night Witch
Bats Hunter Flying Machine Void Baby Dragon Night Witch
Flying Machine Void Baby Dragon Goblin Giant
Hunter Night Witch
Hunter Night Witch
Bats Flying Machine Baby Dragon Hunter Goblin Giant Night Witch
Hunter Bats Flying Machine Baby Dragon Night Witch
Hunter Night Witch Bats Flying Machine
Bats Baby Dragon Hunter Night Witch
Hunter
Hunter
Bats Hunter Night Witch
Bats Flying Machine Baby Dragon Hunter Night Witch
Baby Dragon Hunter Bats Flying Machine
Hunter
Bats Flying Machine Baby Dragon Hunter Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void
Void Flying Machine Baby Dragon Hunter
Bats Hunter Goblin Giant
Hunter Bats Goblin Giant Night Witch
Hunter Goblin Giant Night Witch
Bats Flying Machine Baby Dragon Hunter Goblin Giant
Bats Flying Machine Void Hunter Goblin Giant Night Witch
Hunter Goblin Giant
Void Bats Flying Machine Baby Dragon
Goblin Giant
Bats Flying Machine Hunter
Void Goblin Giant
Hunter Goblin Giant Night Witch
Flying Machine Baby Dragon
Bats Flying Machine Baby Dragon Hunter Goblin Giant Night Witch
Bats Flying Machine Baby Dragon Hunter
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine Baby Dragon
Void Flying Machine Baby Dragon
Flying Machine Void Baby Dragon Goblin Giant
Flying Machine Void
Baby Dragon
Bats Flying Machine Baby Dragon Hunter Goblin Giant
Flying Machine Baby Dragon
Flying Machine Baby Dragon Hunter
Void Flying Machine
Bats Void Night Witch
Void Flying Machine
Void Flying Machine Baby Dragon
Flying Machine Void Baby Dragon Hunter
Flying Machine Void Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Hunter
Flying Machine Baby Dragon
Bats Night Witch
Void Flying Machine Baby Dragon Hunter
Flying Machine Baby Dragon
Void Baby Dragon Night Witch
Void
Void
Flying Machine Void Baby Dragon
Baby Dragon Hunter
Void Flying Machine Baby Dragon Hunter
Void Flying Machine Baby Dragon
Void Baby Dragon
Bats Flying Machine Baby Dragon Hunter Night Witch
Bats Flying Machine Void
Void Night Witch
Void Hunter Night Witch
Void
Bats Flying Machine Void Night Witch
Flying Machine Baby Dragon Hunter
Void Flying Machine Baby Dragon Hunter
Flying Machine Baby Dragon
Void
Flying Machine
Bats Flying Machine Baby Dragon
Bats Flying Machine Void
Void Flying Machine Baby Dragon Goblin Giant

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