My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Giant Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Goblin Giant Sparky
Barbarian Barrel
Goblin Gang Firecracker Sparky
The Log
Goblin Gang Firecracker Sparky
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Sparky
Fireball
Goblin Gang Firecracker Sparky
Poison
Bats Goblin Gang Firecracker Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Firecracker Golden Knight Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Goblin Giant Sparky
Zap
Arrows Firecracker Goblin Giant Sparky Bats
Arrows
Zap Sparky Goblin Giant
Goblin Gang
Firecracker Goblin Giant Sparky
Firecracker
Zap Bats Goblin Gang Goblin Giant Sparky
Goblin Giant
Zap Sparky Bats Arrows Goblin Gang Firecracker
Sparky
Zap Arrows Goblin Giant Bats Goblin Gang Firecracker Golden Knight
Golden Knight
Sparky

Defense Synergies 1 17

Bats
Zap Firecracker Goblin Giant Sparky Golden Knight
Zap
Goblin Giant Bats Arrows Goblin Gang Firecracker Sparky Golden Knight
Arrows
Zap Sparky Golden Knight
Goblin Gang
Zap Firecracker Sparky
Firecracker
Bats Zap Goblin Gang Golden Knight
Goblin Giant
Zap Bats Sparky
Sparky
Bats Zap Arrows Goblin Gang Goblin Giant Golden Knight
Golden Knight
Bats Zap Arrows Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Giant Sparky Golden Knight
Sparky Bats Zap Goblin Gang Firecracker
Goblin Gang Sparky Bats
Sparky Bats Goblin Gang Firecracker
Arrows Firecracker Sparky
Arrows Goblin Gang Bats Zap Firecracker
Bats Zap Arrows Goblin Gang Firecracker
Zap Arrows Goblin Giant Sparky Golden Knight
Sparky Goblin Gang
Goblin Gang Firecracker Sparky
Bats Goblin Gang Zap Arrows Firecracker Goblin Giant
Arrows Bats Zap Goblin Gang Firecracker
Sparky Bats Zap Goblin Gang
Sparky Bats Zap Arrows Goblin Gang Firecracker Golden Knight
Sparky Goblin Gang
Zap Goblin Gang Sparky
Sparky Bats Arrows Goblin Gang Firecracker
Arrows Bats Zap Goblin Gang Firecracker Golden Knight
Zap Arrows Bats Firecracker
Sparky
Goblin Gang Bats Arrows Firecracker Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Sparky
Zap Arrows Goblin Gang Firecracker
Goblin Gang Bats Zap Goblin Giant Sparky Golden Knight
Goblin Gang Bats Zap Goblin Giant Sparky
Goblin Gang Goblin Giant Sparky
Arrows Firecracker Bats Zap Goblin Gang Goblin Giant
Goblin Gang Sparky Bats Goblin Giant
Goblin Giant Sparky
Zap Bats Firecracker Sparky
Goblin Gang Goblin Giant Sparky
Bats Sparky Golden Knight
Zap Arrows Goblin Giant
Goblin Gang Goblin Giant Sparky Golden Knight
Firecracker Sparky
Goblin Gang Sparky Bats Zap Firecracker Goblin Giant Golden Knight
Bats Arrows Zap Firecracker Sparky Golden Knight
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky Golden Knight
Arrows Firecracker Zap Golden Knight
Arrows Goblin Giant Sparky
Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Bats Zap Goblin Giant
Arrows Firecracker Sparky
Arrows Zap Firecracker
Arrows Zap Firecracker Golden Knight
Bats Goblin Gang Sparky
Firecracker Zap Arrows Sparky Golden Knight
Zap Arrows Firecracker
Firecracker Sparky Golden Knight
Arrows Firecracker
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky Golden Knight
Arrows Firecracker Sparky
Arrows Sparky
Bats Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Golden Knight
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Firecracker Sparky
Arrows Firecracker Zap Sparky Golden Knight
Zap Arrows Sparky Golden Knight
Zap Arrows Firecracker Sparky Golden Knight
Bats Zap Arrows Firecracker Sparky
Zap Bats Firecracker
Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Zap Bats Goblin Gang
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker Sparky
Arrows Zap Firecracker
Zap Arrows Sparky
Firecracker Sparky
Zap Bats Goblin Gang Firecracker Sparky Golden Knight
Firecracker Bats Zap
Zap Firecracker Goblin Giant Sparky Golden Knight
Sparky
Firecracker Sparky

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