My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Firecracker Guards Goblin Giant Inferno Dragon
Barbarian Barrel
Ice Spirit Firecracker Tesla Guards
The Log
Ice Spirit Firecracker Guards
Earthquake
Firecracker Tesla Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Guards Inferno Dragon
Fireball
Firecracker Tesla Inferno Dragon
Poison
Firecracker Guards
Lightning
Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Guards Tesla Fireball Inferno Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Guards Goblin Giant Inferno Dragon
Arrows
Fireball Goblin Giant
Firecracker
Ice Spirit Goblin Giant Inferno Dragon
Tesla
Fireball
Arrows Goblin Giant
Guards
Ice Spirit
Goblin Giant
Fireball Ice Spirit Arrows Firecracker
Inferno Dragon
Ice Spirit Firecracker

Defense Synergies 1 13

Ice Spirit
Firecracker Tesla Fireball Guards Goblin Giant Inferno Dragon
Arrows
Tesla Fireball
Firecracker
Ice Spirit Tesla Guards
Tesla
Ice Spirit Arrows Firecracker Fireball Guards Inferno Dragon
Fireball
Goblin Giant Ice Spirit Arrows Tesla
Guards
Ice Spirit Firecracker Tesla
Goblin Giant
Fireball Ice Spirit
Inferno Dragon
Ice Spirit Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Goblin Giant
Inferno Dragon Ice Spirit Firecracker Tesla
Tesla Inferno Dragon
Tesla Inferno Dragon Firecracker Guards
Arrows Firecracker Fireball
Arrows Fireball Firecracker Tesla Guards
Tesla Inferno Dragon Ice Spirit Arrows Firecracker Fireball
Arrows Tesla Fireball Goblin Giant
Tesla Inferno Dragon
Guards Ice Spirit Firecracker Tesla
Guards Arrows Firecracker Tesla Fireball Goblin Giant
Arrows Tesla Inferno Dragon Firecracker Fireball
Tesla Ice Spirit Fireball Guards
Fireball Ice Spirit Arrows Firecracker Tesla Guards
Inferno Dragon Tesla
Ice Spirit Tesla Fireball Inferno Dragon
Tesla Arrows Firecracker Fireball
Ice Spirit Arrows Tesla Fireball Firecracker Guards
Arrows Ice Spirit Firecracker Tesla Fireball Guards Inferno Dragon
Tesla Inferno Dragon
Arrows Firecracker Tesla Fireball Guards Goblin Giant
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball
Fireball Arrows Firecracker Tesla Inferno Dragon
Guards Ice Spirit Goblin Giant
Guards Tesla Fireball Goblin Giant
Tesla Guards Goblin Giant Inferno Dragon
Arrows Firecracker Fireball Ice Spirit Tesla Goblin Giant
Guards Tesla Fireball Goblin Giant
Tesla Goblin Giant Inferno Dragon
Ice Spirit Firecracker Fireball Inferno Dragon
Tesla Guards Goblin Giant Inferno Dragon
Inferno Dragon Tesla Guards
Arrows Fireball Guards Goblin Giant
Tesla Fireball Guards Goblin Giant
Firecracker Tesla Fireball
Tesla Guards Ice Spirit Firecracker Fireball Goblin Giant Inferno Dragon
Arrows Firecracker Tesla Fireball Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Guards
Arrows Firecracker Fireball
Arrows Fireball Goblin Giant
Arrows Firecracker Fireball Guards
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Spirit Goblin Giant
Arrows Firecracker
Arrows Fireball Ice Spirit Firecracker
Arrows Fireball Firecracker
Fireball Guards
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Ice Spirit Fireball
Inferno Dragon
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Ice Spirit Firecracker Fireball Guards
Fireball
Arrows Fireball
Ice Spirit Arrows Firecracker Fireball
Arrows Firecracker Fireball
Ice Spirit Fireball Guards
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Ice Spirit Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball Goblin Giant
Inferno Dragon
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: