My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Goblin Giant Inferno Dragon Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Sparky
Giant Snowball
Bats Inferno Dragon
Zap
Bats Firecracker Goblin Giant Inferno Dragon Sparky
Barbarian Barrel
Knight Firecracker Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Inferno Dragon Sparky
Fireball
Firecracker Inferno Dragon Sparky
Poison
Bats Firecracker Sparky
Lightning
Knight Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Inferno Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Tornado Inferno Dragon Golden Knight Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Goblin Giant Inferno Dragon Sparky
Knight
Bats Firecracker Sparky
Firecracker
Knight Bats Tornado Goblin Giant Inferno Dragon Sparky
Tornado
Sparky Firecracker Goblin Giant
Goblin Giant
Sparky Bats Firecracker Tornado
Inferno Dragon
Bats Firecracker
Sparky
Tornado Goblin Giant Bats Knight Firecracker Golden Knight
Golden Knight
Sparky

Defense Synergies 3 14

Bats
Knight Firecracker Goblin Giant Inferno Dragon Sparky Golden Knight
Knight
Bats Firecracker Tornado Sparky
Firecracker
Knight Bats Tornado Golden Knight
Tornado
Sparky Knight Firecracker Goblin Giant Inferno Dragon Sparky
Goblin Giant
Bats Tornado Sparky
Inferno Dragon
Bats Tornado
Sparky
Tornado Bats Knight Tornado Goblin Giant Golden Knight
Golden Knight
Bats Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Giant Sparky Golden Knight
Inferno Dragon Sparky Bats Knight Firecracker
Tornado Sparky Bats Knight Inferno Dragon
Inferno Dragon Sparky Bats Knight Firecracker
Firecracker Tornado Sparky
Tornado Bats Firecracker
Bats Tornado Inferno Dragon Firecracker
Goblin Giant Sparky Golden Knight
Inferno Dragon Sparky Tornado
Knight Tornado Firecracker Sparky
Bats Knight Firecracker Tornado Goblin Giant
Inferno Dragon Bats Firecracker Tornado
Sparky Bats Knight
Sparky Bats Firecracker Tornado Golden Knight
Inferno Dragon Sparky Knight
Tornado Inferno Dragon Sparky
Sparky Bats Knight Firecracker Tornado
Bats Knight Firecracker Tornado Golden Knight
Tornado Bats Knight Firecracker Inferno Dragon
Sparky Tornado Inferno Dragon
Bats Knight Firecracker Goblin Giant Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Sparky
Knight Firecracker Inferno Dragon
Bats Knight Goblin Giant Sparky Golden Knight
Bats Knight Tornado Goblin Giant Sparky
Knight Goblin Giant Inferno Dragon Sparky
Firecracker Bats Tornado Goblin Giant
Sparky Bats Knight Goblin Giant
Knight Goblin Giant Inferno Dragon Sparky
Bats Knight Firecracker Tornado Inferno Dragon Sparky
Goblin Giant Inferno Dragon Sparky
Inferno Dragon Bats Knight Sparky Golden Knight
Tornado Goblin Giant
Knight Goblin Giant Sparky Golden Knight
Firecracker Sparky
Sparky Bats Knight Firecracker Tornado Goblin Giant Inferno Dragon Golden Knight
Bats Firecracker Inferno Dragon Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Sparky Golden Knight
Firecracker Tornado Golden Knight
Goblin Giant Sparky
Knight Firecracker Sparky
Firecracker Sparky
Firecracker Bats Tornado Goblin Giant
Firecracker Tornado Sparky
Firecracker Tornado
Firecracker Tornado Golden Knight
Bats Tornado Sparky
Firecracker Knight Tornado Sparky Golden Knight
Firecracker Tornado
Knight Firecracker Sparky Golden Knight
Firecracker
Firecracker Sparky
Firecracker Sparky Golden Knight
Firecracker Sparky
Tornado Sparky
Bats Sparky
Firecracker Sparky
Firecracker Tornado Golden Knight
Sparky
Tornado
Tornado Sparky
Firecracker Tornado Sparky
Inferno Dragon
Firecracker Tornado Sparky Golden Knight
Tornado Sparky Golden Knight
Firecracker Tornado Sparky Golden Knight
Bats Firecracker Tornado Sparky
Bats Firecracker
Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Bats
Firecracker Tornado
Knight Firecracker Sparky
Firecracker
Tornado Sparky
Firecracker Sparky
Bats Firecracker Tornado Sparky Golden Knight
Firecracker Bats Tornado
Firecracker Tornado Goblin Giant Sparky Golden Knight
Inferno Dragon Sparky
Firecracker Sparky

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