My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel Witch
Zap
Bats Goblin Gang Goblin Barrel Witch Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Cage Goblin Barrel Witch
The Log
Goblin Gang Mini P.E.K.K.A Goblin Cage Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Cage Goblin Barrel Witch
Arrows
Bats Goblin Gang Goblin Barrel Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Goblin Cage Goblin Barrel Witch
Fireball
Goblin Gang Goblin Cage Goblin Barrel Witch
Poison
Bats Goblin Gang Goblin Cage Witch
Lightning
Mini P.E.K.K.A Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Mini P.E.K.K.A Goblin Cage Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Goblin Cage Goblin Barrel Goblin Giant
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Goblin Cage Goblin Giant
Mini P.E.K.K.A
Bats Goblin Gang Goblin Giant The Log
Goblin Cage
Bats Goblin Gang Goblin Barrel Witch The Log
Goblin Barrel
Goblin Gang Bats Goblin Cage Goblin Giant
Witch
Goblin Cage Goblin Giant
Goblin Giant
Bats Goblin Gang Mini P.E.K.K.A Goblin Barrel Witch The Log
The Log
Mini P.E.K.K.A Goblin Cage Goblin Giant

Defense Synergies 1 12

Bats
Mini P.E.K.K.A Goblin Cage Goblin Giant The Log
Goblin Gang
Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A
The Log Bats Goblin Gang Witch
Goblin Cage
Bats Goblin Gang Witch The Log
Goblin Barrel
Witch
Mini P.E.K.K.A Goblin Cage The Log
Goblin Giant
Bats The Log
The Log
Mini P.E.K.K.A Bats Goblin Gang Goblin Cage Witch Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Giant The Log
Mini P.E.K.K.A Bats Goblin Gang Goblin Cage Witch The Log
Goblin Gang Mini P.E.K.K.A Goblin Cage Witch Bats
Mini P.E.K.K.A Goblin Cage Witch Bats Goblin Gang
Mini P.E.K.K.A Goblin Cage The Log
Goblin Gang The Log Bats
Bats Goblin Gang Goblin Cage Witch
Goblin Cage Goblin Giant The Log
Mini P.E.K.K.A Witch Goblin Gang Goblin Cage
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Witch Goblin Giant The Log
Bats Goblin Gang Witch
Mini P.E.K.K.A Goblin Cage Bats Goblin Gang Witch The Log
Bats Goblin Gang Mini P.E.K.K.A Goblin Cage Witch The Log
Mini P.E.K.K.A Goblin Gang Goblin Cage
Goblin Gang Mini P.E.K.K.A Goblin Cage The Log
Bats Goblin Gang Mini P.E.K.K.A Goblin Cage Witch
Goblin Cage Bats Goblin Gang Witch The Log
Goblin Cage Witch The Log Bats
Mini P.E.K.K.A Goblin Cage
Goblin Gang Bats Mini P.E.K.K.A Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Goblin Cage Witch
Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Bats Mini P.E.K.K.A Goblin Cage Witch Goblin Giant The Log
Goblin Gang Mini P.E.K.K.A Bats Goblin Cage Goblin Giant The Log
Goblin Gang Mini P.E.K.K.A Goblin Cage Witch Goblin Giant
Bats Goblin Gang Witch Goblin Giant
Goblin Gang Mini P.E.K.K.A Bats Goblin Cage Witch Goblin Giant
Mini P.E.K.K.A Goblin Cage Goblin Giant
Goblin Cage Bats Mini P.E.K.K.A Witch The Log
Witch Goblin Gang Goblin Cage Goblin Giant
Bats Mini P.E.K.K.A Goblin Cage Witch
Goblin Cage Goblin Giant The Log
Mini P.E.K.K.A Goblin Gang Goblin Cage Witch Goblin Giant
Goblin Cage Witch
Goblin Gang Witch Bats Mini P.E.K.K.A Goblin Cage Goblin Giant The Log
Bats Mini P.E.K.K.A Goblin Cage Witch The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Giant The Log
The Log
The Log
Bats Witch Goblin Giant
Witch The Log
The Log
The Log
Bats Goblin Gang Mini P.E.K.K.A
The Log
The Log
The Log
Witch The Log
The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Witch The Log
The Log
The Log
The Log
The Log Witch
Witch
The Log Witch
Witch The Log
The Log
Bats Witch
Bats Witch
Mini P.E.K.K.A
The Log
The Log
Bats Goblin Gang Witch
Witch
The Log
Goblin Gang Mini P.E.K.K.A
The Log
Bats Goblin Gang Witch The Log
Bats Witch
Witch Goblin Giant The Log

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