My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Giant Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Phoenix Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Goblin Giant Sparky
Barbarian Barrel
Goblin Gang Goblin Cage Sparky
The Log
Goblin Gang Mini P.E.K.K.A Goblin Cage Sparky
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Goblin Cage Sparky
Fireball
Goblin Gang Goblin Cage Sparky
Poison
Goblin Gang Goblin Cage Phoenix Sparky
Lightning
Mini P.E.K.K.A Goblin Cage Phoenix Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Mini P.E.K.K.A Goblin Cage Phoenix Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mini P.E.K.K.A Goblin Giant Phoenix
Goblin Gang
Mini P.E.K.K.A Goblin Cage Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Arrows Goblin Gang Rage Goblin Giant
Goblin Cage
Goblin Gang
Rage
Sparky Mini P.E.K.K.A Goblin Giant Phoenix
Goblin Giant
Sparky Arrows Goblin Gang Mini P.E.K.K.A Rage
Phoenix
Arrows Rage
Sparky
Arrows Mini P.E.K.K.A Rage Goblin Giant Goblin Gang

Defense Synergies 0 9

Arrows
Mini P.E.K.K.A Phoenix Sparky
Goblin Gang
Mini P.E.K.K.A Goblin Cage Sparky
Mini P.E.K.K.A
Arrows Goblin Gang
Goblin Cage
Goblin Gang Phoenix Sparky
Rage
Goblin Giant
Sparky
Phoenix
Arrows Goblin Cage
Sparky
Arrows Goblin Gang Goblin Cage Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Giant Sparky
Mini P.E.K.K.A Sparky Goblin Gang Goblin Cage Phoenix
Goblin Gang Mini P.E.K.K.A Goblin Cage Sparky
Mini P.E.K.K.A Goblin Cage Sparky Goblin Gang Phoenix
Arrows Mini P.E.K.K.A Goblin Cage Sparky
Arrows Goblin Gang
Arrows Goblin Gang Goblin Cage Phoenix
Arrows Goblin Cage Goblin Giant Phoenix Sparky
Mini P.E.K.K.A Sparky Goblin Gang Goblin Cage Phoenix
Goblin Gang Mini P.E.K.K.A Phoenix Sparky
Goblin Gang Arrows Goblin Giant
Arrows Goblin Gang Phoenix
Mini P.E.K.K.A Goblin Cage Sparky Goblin Gang
Sparky Arrows Goblin Gang Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Sparky Goblin Gang Goblin Cage Phoenix
Goblin Gang Mini P.E.K.K.A Goblin Cage Sparky
Sparky Arrows Goblin Gang Mini P.E.K.K.A Goblin Cage
Arrows Goblin Cage Goblin Gang
Arrows Goblin Cage
Mini P.E.K.K.A Sparky Goblin Cage Phoenix
Goblin Gang Arrows Mini P.E.K.K.A Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Goblin Cage Sparky
Arrows Goblin Gang Mini P.E.K.K.A Phoenix
Goblin Gang Mini P.E.K.K.A Goblin Cage Goblin Giant Sparky
Goblin Gang Mini P.E.K.K.A Goblin Cage Goblin Giant Phoenix Sparky
Goblin Gang Mini P.E.K.K.A Goblin Cage Goblin Giant Phoenix Sparky
Arrows Goblin Gang Goblin Giant
Goblin Gang Mini P.E.K.K.A Sparky Goblin Cage Goblin Giant Phoenix
Mini P.E.K.K.A Goblin Cage Goblin Giant Phoenix Sparky
Goblin Cage Mini P.E.K.K.A Phoenix Sparky
Goblin Gang Goblin Cage Goblin Giant Phoenix Sparky
Mini P.E.K.K.A Goblin Cage Phoenix Sparky
Arrows Goblin Cage Goblin Giant Phoenix
Mini P.E.K.K.A Goblin Gang Goblin Cage Goblin Giant Sparky
Goblin Cage Sparky
Goblin Gang Phoenix Sparky Mini P.E.K.K.A Goblin Cage Goblin Giant
Arrows Mini P.E.K.K.A Goblin Cage Phoenix Sparky
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Goblin Giant Sparky
Arrows Sparky
Arrows Sparky
Arrows Goblin Giant
Arrows Sparky
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Sparky
Arrows
Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Goblin Gang
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A Sparky
Arrows
Arrows Sparky
Sparky
Goblin Gang Sparky
Goblin Giant Sparky
Sparky
Sparky

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