My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Giant Fisherman Electro Wizard Mother Witch Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Sparky
Giant Snowball
Fisherman
Zap
Goblin Giant Fisherman Sparky
Barbarian Barrel
Goblin Cage Electro Wizard Sparky
The Log
Goblin Cage Fisherman Sparky
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Fisherman Electro Wizard Mother Witch Sparky
Fireball
Goblin Cage Fisherman Electro Wizard Mother Witch Sparky
Poison
Goblin Cage Fisherman Electro Wizard Mother Witch Sparky
Lightning
Goblin Cage Fisherman Electro Wizard Mother Witch Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fisherman Goblin Cage Electro Wizard Mother Witch Goblinstein Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Fisherman Goblin Cage Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Goblin Giant Mother Witch
Goblin Cage
Goblin Giant
Sparky Arrows Fisherman Electro Wizard Mother Witch
Fisherman
Goblin Giant Sparky
Electro Wizard
Goblin Giant Sparky
Mother Witch
Arrows Goblin Giant
Sparky
Arrows Goblin Giant Fisherman Electro Wizard
Goblinstein

Defense Synergies 0 8

Arrows
Mother Witch Sparky
Goblin Cage
Electro Wizard Mother Witch Sparky
Goblin Giant
Electro Wizard Sparky
Fisherman
Mother Witch
Electro Wizard
Goblin Cage Goblin Giant
Mother Witch
Arrows Goblin Cage Fisherman
Sparky
Arrows Goblin Cage Goblin Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Giant Electro Wizard Sparky
Sparky Goblin Cage Fisherman Electro Wizard
Goblin Cage Fisherman Sparky Electro Wizard
Goblin Cage Sparky Fisherman Electro Wizard
Arrows Goblin Cage Sparky
Arrows Electro Wizard Mother Witch
Electro Wizard Arrows Goblin Cage
Arrows Goblin Cage Goblin Giant Electro Wizard Sparky
Sparky Goblin Cage Fisherman
Fisherman Electro Wizard Sparky
Electro Wizard Mother Witch Arrows Goblin Giant Fisherman
Arrows Electro Wizard
Goblin Cage Sparky Electro Wizard
Sparky Arrows Goblin Cage Electro Wizard
Sparky Goblin Cage Electro Wizard
Goblin Cage Fisherman Electro Wizard Sparky
Sparky Arrows Goblin Cage Fisherman Electro Wizard
Arrows Goblin Cage Fisherman Electro Wizard
Arrows Goblin Cage Fisherman Electro Wizard Mother Witch
Sparky Goblin Cage Fisherman Electro Wizard
Arrows Goblin Giant Fisherman Electro Wizard Mother Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Fisherman Electro Wizard Sparky
Electro Wizard Arrows Fisherman
Goblin Cage Goblin Giant Fisherman Electro Wizard Sparky
Goblin Cage Goblin Giant Fisherman Electro Wizard Sparky
Goblin Cage Goblin Giant Fisherman Sparky
Arrows Mother Witch Goblin Giant Electro Wizard
Sparky Goblin Cage Goblin Giant Electro Wizard
Goblin Cage Goblin Giant Fisherman Sparky
Goblin Cage Electro Wizard Sparky
Goblin Cage Goblin Giant Sparky
Goblin Cage Sparky
Arrows Goblin Cage Goblin Giant Electro Wizard
Goblin Cage Goblin Giant Sparky
Goblin Cage Sparky
Electro Wizard Sparky Goblin Cage Goblin Giant Fisherman
Arrows Goblin Cage Electro Wizard Mother Witch Sparky
Arrows Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Fisherman Electro Wizard
Arrows Goblin Giant Sparky
Arrows Sparky
Arrows Sparky
Arrows Mother Witch Goblin Giant
Arrows Sparky
Arrows
Arrows Fisherman
Fisherman Electro Wizard Sparky
Arrows Fisherman Electro Wizard Sparky
Arrows
Fisherman Sparky
Arrows Fisherman
Arrows Fisherman Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Fisherman Sparky
Arrows Fisherman Electro Wizard Sparky
Arrows Mother Witch
Sparky
Arrows
Fisherman Sparky
Arrows
Arrows Mother Witch Sparky
Fisherman
Arrows Fisherman Electro Wizard Sparky
Arrows Fisherman Sparky
Arrows Fisherman Sparky
Arrows Electro Wizard Mother Witch Sparky
Electro Wizard
Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard
Arrows Electro Wizard
Arrows
Electro Wizard Sparky
Arrows
Arrows Sparky
Sparky
Electro Wizard Sparky
Electro Wizard
Goblin Giant Electro Wizard Sparky
Sparky
Sparky

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