My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Goblin Giant Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Goblin Giant
Barbarian Barrel
Goblin Gang Tesla Heal Spirit Musketeer Royal Ghost
The Log
Goblin Gang Heal Spirit Musketeer
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Heal Spirit
Royal Delivery
Goblin Gang Heal Spirit Musketeer Royal Ghost
Fireball
Goblin Gang Tesla Musketeer
Poison
Goblin Gang Musketeer
Lightning
Tesla Musketeer Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Goblin Gang Royal Ghost Tesla Musketeer Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Goblin Gang Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Heal Spirit Musketeer Royal Ghost
Goblin Gang
Goblin Giant Royal Ghost
Tesla
Heal Spirit
Zap Musketeer Goblin Giant
Musketeer
Zap Heal Spirit Goblin Giant Royal Ghost
Goblin Giant
Zap Goblin Gang Heal Spirit Musketeer
Royal Ghost
Zap Goblin Gang Musketeer
Goblinstein

Defense Synergies 4 5

Zap
Goblin Giant Goblin Gang Tesla Musketeer Royal Ghost
Goblin Gang
Tesla Musketeer Zap
Tesla
Goblin Gang Musketeer Zap
Heal Spirit
Musketeer
Goblin Gang Tesla Zap Royal Ghost
Goblin Giant
Zap
Royal Ghost
Zap Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Goblin Giant
Zap Goblin Gang Tesla Musketeer
Goblin Gang Tesla Musketeer
Tesla Goblin Gang Musketeer
Goblin Gang Zap Tesla Musketeer Royal Ghost
Tesla Musketeer Zap Goblin Gang
Zap Tesla Musketeer Goblin Giant
Tesla Goblin Gang Musketeer
Goblin Gang Tesla Musketeer Royal Ghost
Goblin Gang Zap Tesla Musketeer Goblin Giant Royal Ghost
Tesla Musketeer Zap Goblin Gang
Tesla Zap Goblin Gang Musketeer
Zap Goblin Gang Tesla Royal Ghost
Goblin Gang Tesla
Zap Goblin Gang Tesla
Tesla Goblin Gang Musketeer
Tesla Zap Goblin Gang Musketeer Royal Ghost
Zap Tesla Musketeer Royal Ghost
Tesla Musketeer
Goblin Gang Royal Ghost Tesla Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Royal Ghost
Zap Goblin Gang Tesla Musketeer Royal Ghost
Goblin Gang Zap Musketeer Goblin Giant
Goblin Gang Zap Tesla Musketeer Goblin Giant
Goblin Gang Tesla Musketeer Goblin Giant
Zap Goblin Gang Tesla Musketeer Goblin Giant
Goblin Gang Tesla Musketeer Goblin Giant
Tesla Goblin Giant
Zap
Goblin Gang Tesla Musketeer Goblin Giant
Tesla Musketeer
Zap Goblin Giant
Goblin Gang Tesla Goblin Giant
Tesla Musketeer
Goblin Gang Tesla Zap Musketeer Goblin Giant
Zap Tesla Musketeer Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Royal Ghost
Zap Musketeer Royal Ghost
Goblin Giant
Musketeer
Zap
Zap Musketeer Goblin Giant
Musketeer
Zap
Zap
Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap
Zap Musketeer Royal Ghost
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap
Zap Goblin Gang Musketeer
Zap Musketeer
Goblin Gang Musketeer
Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer Goblin Giant Royal Ghost

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