My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Golem Wizard Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Wizard Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Golem Barbarian Barrel Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Fire Spirit Ram Rider
Zap
Fire Spirit Firecracker Goblin Giant Ram Rider
Barbarian Barrel
Electro Spirit Fire Spirit Firecracker Wizard
The Log
Electro Spirit Fire Spirit Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Electro Spirit Fire Spirit Firecracker
Royal Delivery
Electro Spirit Fire Spirit Firecracker Wizard Ram Rider
Fireball
Firecracker Wizard Ram Rider
Poison
Firecracker Wizard
Lightning
Ice Golem Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Firecracker Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Firecracker Ice Golem Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Golem Barbarian Barrel Firecracker Wizard Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Ice Golem Barbarian Barrel

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant Ram Rider
Fire Spirit
Ice Golem Goblin Giant Ram Rider
Firecracker
Ice Golem Barbarian Barrel Goblin Giant Ram Rider
Ice Golem
Fire Spirit Firecracker Barbarian Barrel Ram Rider
Wizard
Goblin Giant Ram Rider
Barbarian Barrel
Firecracker Ice Golem Goblin Giant Ram Rider
Goblin Giant
Electro Spirit Fire Spirit Firecracker Wizard Barbarian Barrel
Ram Rider
Electro Spirit Fire Spirit Firecracker Ice Golem Wizard Barbarian Barrel

Defense Synergies 1 6

Electro Spirit
Fire Spirit
Firecracker Ice Golem
Firecracker
Ice Golem Fire Spirit Barbarian Barrel
Ice Golem
Firecracker Fire Spirit Wizard Barbarian Barrel
Wizard
Ice Golem Barbarian Barrel
Barbarian Barrel
Firecracker Ice Golem Wizard
Goblin Giant
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Wizard Barbarian Barrel Goblin Giant Ram Rider
Firecracker Ram Rider
Ram Rider Fire Spirit
Firecracker Ram Rider
Firecracker Barbarian Barrel
Barbarian Barrel Electro Spirit Fire Spirit Firecracker
Ram Rider Electro Spirit Fire Spirit Firecracker Wizard
Electro Spirit Ice Golem Barbarian Barrel Goblin Giant Ram Rider
Fire Spirit Firecracker Ice Golem Barbarian Barrel
Electro Spirit Firecracker Ice Golem Wizard Barbarian Barrel Goblin Giant Ram Rider
Firecracker Wizard Ram Rider
Fire Spirit Wizard Ram Rider
Fire Spirit Wizard Electro Spirit Firecracker Barbarian Barrel
Ram Rider
Ram Rider
Wizard Firecracker
Fire Spirit Electro Spirit Firecracker Wizard Barbarian Barrel Ram Rider
Wizard Barbarian Barrel Electro Spirit Fire Spirit Firecracker Ice Golem Ram Rider
Ram Rider
Wizard Electro Spirit Fire Spirit Firecracker Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel
Firecracker Ice Golem Wizard Barbarian Barrel
Ice Golem Goblin Giant Ram Rider
Ice Golem Barbarian Barrel Goblin Giant Ram Rider
Goblin Giant Ram Rider
Fire Spirit Firecracker Wizard Electro Spirit Ice Golem Goblin Giant Ram Rider
Ice Golem Goblin Giant Ram Rider
Goblin Giant
Electro Spirit Firecracker Ice Golem Barbarian Barrel
Goblin Giant
Goblin Giant
Ice Golem Wizard Goblin Giant Ram Rider
Wizard Firecracker
Electro Spirit Firecracker Ice Golem Barbarian Barrel Goblin Giant
Electro Spirit Firecracker Ice Golem Wizard Barbarian Barrel
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Barbarian Barrel
Firecracker Barbarian Barrel Ram Rider
Barbarian Barrel Goblin Giant
Firecracker Ice Golem Barbarian Barrel
Wizard Fire Spirit Firecracker Barbarian Barrel
Firecracker Wizard Electro Spirit Fire Spirit Ice Golem Goblin Giant Ram Rider
Fire Spirit Firecracker Wizard
Fire Spirit Firecracker Ice Golem Wizard Barbarian Barrel Ram Rider
Firecracker Wizard Ram Rider
Fire Spirit
Firecracker Wizard Barbarian Barrel Ram Rider
Fire Spirit Firecracker Wizard
Fire Spirit Firecracker Ice Golem Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Ice Golem Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Barbarian Barrel
Fire Spirit Firecracker Wizard Barbarian Barrel
Fire Spirit Firecracker Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Firecracker Ice Golem Electro Spirit Fire Spirit Wizard Barbarian Barrel
Firecracker Wizard Barbarian Barrel Ram Rider
Wizard Ram Rider
Firecracker Barbarian Barrel
Fire Spirit Firecracker Ice Golem Wizard
Electro Spirit Firecracker Wizard
Wizard
Electro Spirit Firecracker
Firecracker Wizard
Electro Spirit Fire Spirit Barbarian Barrel
Fire Spirit Firecracker Wizard Ram Rider
Barbarian Barrel
Firecracker Wizard
Firecracker Ice Golem Wizard
Firecracker
Electro Spirit Firecracker
Firecracker
Firecracker Barbarian Barrel Goblin Giant
Firecracker Wizard

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