My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Giant Ice Wizard Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Guards Goblin Giant Fisherman
Barbarian Barrel
Ice Spirit Guards Ice Wizard
The Log
Ice Spirit Guards Fisherman
Earthquake
Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Guards Ice Wizard Fisherman
Fireball
Ice Wizard Fisherman
Poison
Guards Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Guards Tornado Ice Wizard Fisherman Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Guards Tornado

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Guards Goblin Giant Fisherman
Guards
Ice Spirit The Log
Tornado
Goblin Giant The Log Ice Wizard
Goblin Giant
Ice Spirit Tornado The Log Ice Wizard Fisherman
The Log
Guards Tornado Goblin Giant Fisherman
Ice Wizard
Tornado Goblin Giant Fisherman
Fisherman
Ice Spirit Goblin Giant The Log Ice Wizard
Goblinstein

Defense Synergies 2 14

Ice Spirit
Guards Tornado Goblin Giant The Log Ice Wizard Fisherman
Guards
Fisherman Ice Spirit The Log Ice Wizard
Tornado
Ice Wizard Ice Spirit Goblin Giant The Log
Goblin Giant
Ice Spirit Tornado The Log
The Log
Ice Spirit Guards Tornado Goblin Giant Ice Wizard Fisherman
Ice Wizard
Tornado Ice Spirit Guards The Log Fisherman
Fisherman
Guards Ice Spirit The Log Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log
Ice Spirit The Log Ice Wizard Fisherman
Tornado Fisherman Ice Wizard
Guards Ice Wizard Fisherman
Tornado The Log
Tornado The Log Guards Ice Wizard
Tornado Ice Spirit Ice Wizard
Goblin Giant The Log
Tornado Ice Wizard Fisherman
Guards Tornado Ice Spirit Ice Wizard Fisherman
Guards Ice Wizard Tornado Goblin Giant The Log Fisherman
Tornado Ice Wizard
Ice Spirit Guards The Log Ice Wizard
Ice Spirit Guards Tornado The Log
Tornado Ice Spirit The Log Fisherman
Tornado Fisherman
Ice Spirit Guards Tornado The Log Ice Wizard Fisherman
Tornado The Log Ice Spirit Guards Ice Wizard Fisherman
Tornado Fisherman
Guards Goblin Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman
The Log Fisherman
Guards Ice Spirit Goblin Giant The Log Fisherman
Guards Tornado Goblin Giant The Log Fisherman
Guards Goblin Giant Fisherman
Ice Spirit Tornado Goblin Giant Ice Wizard
Guards Goblin Giant Ice Wizard
Goblin Giant Fisherman
Ice Spirit Tornado The Log
Guards Goblin Giant
Guards
Guards Tornado Goblin Giant The Log
Guards Goblin Giant
Guards Ice Spirit Tornado Goblin Giant The Log Fisherman
The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Tornado The Log Ice Wizard Fisherman
Goblin Giant The Log
Guards The Log
The Log
Ice Spirit Tornado Goblin Giant Ice Wizard
Tornado The Log
The Log Ice Spirit Tornado Ice Wizard
The Log Tornado Fisherman
Guards Tornado Fisherman
Tornado The Log Fisherman
Tornado
The Log Fisherman
Fisherman
The Log Fisherman
The Log
The Log
Tornado
Fisherman
The Log Fisherman
Tornado The Log
The Log
Tornado
Tornado The Log Fisherman
The Log
Tornado The Log Ice Spirit Ice Wizard
Fisherman
The Log Tornado Ice Wizard Fisherman
Tornado The Log Fisherman
Tornado The Log Fisherman
Tornado Ice Wizard
Ice Spirit Guards
The Log
Ice Spirit
The Log
Ice Spirit Guards
Tornado Ice Wizard
The Log
The Log
Tornado
Ice Spirit Guards Tornado The Log
Tornado
Tornado Goblin Giant The Log

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