My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Goblin Giant Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince Sparky
Giant Snowball
Minions
Zap
Minions Prince Goblin Giant Sparky
Barbarian Barrel
Knight Sparky
The Log
Prince Sparky
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Prince Mother Witch Sparky
Fireball
Minions Mother Witch Sparky
Poison
Minions Mother Witch Sparky
Lightning
Knight Prince Mother Witch Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Prince Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Minions Mother Witch Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Minions

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Prince Goblin Giant Mother Witch
Knight
Minions Arrows Prince Mother Witch Sparky
Minions
Knight Rage Prince Goblin Giant Sparky
Rage
Minions Sparky Prince Goblin Giant Mother Witch
Prince
Arrows Knight Minions Rage
Goblin Giant
Sparky Arrows Minions Rage Mother Witch
Mother Witch
Arrows Knight Rage Goblin Giant
Sparky
Arrows Rage Goblin Giant Knight Minions

Defense Synergies 1 9

Arrows
Knight Prince Mother Witch Sparky
Knight
Minions Arrows Mother Witch Sparky
Minions
Knight Prince Goblin Giant
Rage
Prince
Arrows Minions
Goblin Giant
Minions Sparky
Mother Witch
Arrows Knight
Sparky
Arrows Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Giant Sparky
Sparky Knight Minions Prince
Prince Sparky Knight Minions
Prince Sparky Knight Minions
Arrows Prince Sparky
Arrows Minions Mother Witch
Minions Arrows
Arrows Goblin Giant Sparky
Sparky Minions Prince
Knight Prince Sparky
Minions Mother Witch Arrows Knight Goblin Giant
Arrows Minions
Prince Sparky Knight Minions
Sparky Arrows Minions Prince
Sparky Knight Prince
Prince Sparky
Sparky Arrows Knight Minions Prince
Arrows Knight Minions Prince
Arrows Knight Minions Mother Witch
Sparky Prince
Arrows Knight Minions Prince Goblin Giant Mother Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince Sparky
Arrows Knight Prince
Knight Minions Prince Goblin Giant Sparky
Prince Knight Goblin Giant Sparky
Knight Prince Goblin Giant Sparky
Arrows Mother Witch Minions Goblin Giant
Prince Sparky Knight Minions Goblin Giant
Knight Prince Goblin Giant Sparky
Knight Minions Prince Sparky
Goblin Giant Sparky
Knight Minions Prince Sparky
Arrows Prince Goblin Giant
Prince Knight Goblin Giant Sparky
Sparky
Sparky Knight Minions Prince Goblin Giant
Arrows Minions Mother Witch Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows
Arrows Goblin Giant Sparky
Arrows Knight Prince Sparky
Arrows Sparky
Arrows Mother Witch Minions Goblin Giant
Arrows Sparky
Arrows
Arrows
Minions Prince Sparky
Arrows Knight Prince Sparky
Arrows
Knight Sparky
Arrows Minions
Arrows Prince Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Arrows Prince Sparky
Arrows Mother Witch
Minions Prince Sparky
Arrows
Prince Sparky
Arrows
Arrows Mother Witch Sparky
Arrows Sparky
Arrows Prince Sparky
Arrows Sparky
Arrows Mother Witch Sparky
Minions
Sparky
Arrows Sparky
Arrows Sparky
Prince Sparky
Arrows Sparky
Minions Prince
Arrows
Arrows
Knight Prince Sparky
Arrows
Arrows Sparky
Prince Sparky
Minions Sparky
Prince Goblin Giant Sparky
Prince Sparky
Sparky

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