My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Goblin Giant Lava Hound Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Goblin Giant Lava Hound Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Lava Hound
Giant Snowball
Hog Rider Witch Lava Hound
Zap
Witch Goblin Giant Lava Hound
Barbarian Barrel
Elixir Golem Witch
The Log
Elixir Golem Hog Rider Witch
Earthquake
Elixir Golem Hog Rider Witch
Arrows
Witch Lava Hound
Royal Delivery
Elixir Golem Hog Rider Witch Lava Hound
Fireball
Elixir Golem Hog Rider Witch Lava Hound
Poison
Elixir Golem Witch Lava Hound
Lightning
Witch Archer Queen
Rocket
Hog Rider Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Hog Rider Witch Archer Queen Lightning Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Elixir Golem Hog Rider Witch

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lava Hound Elixir Golem Lightning Goblin Giant
Elixir Golem
Lightning Arrows Hog Rider Witch
Hog Rider
Arrows Lightning Elixir Golem Witch Archer Queen
Witch
Elixir Golem Hog Rider Goblin Giant Lava Hound
Lightning
Elixir Golem Hog Rider Lava Hound Arrows Goblin Giant
Goblin Giant
Arrows Witch Lightning
Lava Hound
Arrows Lightning Witch Archer Queen
Archer Queen
Hog Rider Lava Hound

Defense Synergies 0 1

Arrows
Lightning
Elixir Golem
Hog Rider
Witch
Lightning
Arrows
Goblin Giant
Lava Hound
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant
Witch
Witch Lightning
Witch
Lightning Arrows
Arrows
Lightning Arrows Witch
Lightning Arrows Goblin Giant
Witch Archer Queen
Witch Arrows Goblin Giant
Arrows Witch
Witch Lightning
Arrows Witch
Lightning
Arrows Witch
Arrows Witch
Arrows Witch
Arrows Witch Goblin Giant
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Arrows Lightning
Witch Lightning Goblin Giant
Lightning Goblin Giant
Witch Goblin Giant
Arrows Witch Goblin Giant
Witch Lightning Goblin Giant
Goblin Giant
Lightning Witch
Witch Goblin Giant
Witch
Lightning Arrows Goblin Giant Archer Queen
Lightning Witch Goblin Giant
Witch
Witch Lightning Goblin Giant Archer Queen
Arrows Witch Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows Goblin Giant
Lightning Arrows
Arrows
Arrows Witch Goblin Giant
Arrows Witch
Arrows Lightning
Arrows Lightning
Lightning
Lightning Arrows
Lightning Arrows Archer Queen
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Witch
Witch
Arrows Witch Lightning
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Witch
Lightning Witch
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Witch
Lightning Arrows Witch Archer Queen
Arrows
Lightning
Arrows Lightning
Lightning Arrows Archer Queen
Archer Queen
Witch Lightning Archer Queen
Witch Lightning Archer Queen
Lightning Witch Goblin Giant Archer Queen
Lightning

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