My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Goblin Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Goblin Giant Sparky
Barbarian Barrel
Goblin Gang Executioner Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Executioner Sparky
Fireball
Goblin Gang Executioner Sparky
Poison
Bats Goblin Gang Executioner Sparky
Lightning
Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Executioner Goblin Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Giant Sparky
Zap
Arrows Goblin Giant Sparky Bats Executioner Mega Knight
Arrows
Zap Sparky Goblin Giant Mega Knight
Goblin Gang
Goblin Giant Sparky
Executioner
Zap Mega Knight
Goblin Giant
Zap Sparky Bats Arrows Goblin Gang
Sparky
Zap Arrows Goblin Giant Bats Goblin Gang
Mega Knight
Bats Zap Arrows Executioner

Defense Synergies 3 12

Bats
Zap Goblin Giant Sparky Mega Knight
Zap
Goblin Giant Mega Knight Bats Arrows Goblin Gang Executioner Sparky
Arrows
Mega Knight Zap Sparky
Goblin Gang
Zap Sparky
Executioner
Zap Mega Knight
Goblin Giant
Zap Bats Sparky
Sparky
Bats Zap Arrows Goblin Gang Goblin Giant
Mega Knight
Zap Arrows Bats Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Goblin Giant Sparky
Sparky Bats Zap Goblin Gang Executioner Mega Knight
Goblin Gang Sparky Mega Knight Bats Executioner
Sparky Bats Goblin Gang Mega Knight
Arrows Sparky Mega Knight
Arrows Goblin Gang Bats Zap Executioner Mega Knight
Bats Zap Arrows Goblin Gang Executioner
Zap Arrows Goblin Giant Sparky Mega Knight
Sparky Goblin Gang
Goblin Gang Sparky Mega Knight
Bats Goblin Gang Executioner Zap Arrows Goblin Giant Mega Knight
Arrows Executioner Bats Zap Goblin Gang
Sparky Mega Knight Bats Zap Goblin Gang
Executioner Sparky Mega Knight Bats Zap Arrows Goblin Gang
Sparky Goblin Gang Mega Knight
Zap Goblin Gang Sparky Mega Knight
Sparky Mega Knight Bats Arrows Goblin Gang Executioner
Arrows Mega Knight Bats Zap Goblin Gang Executioner
Zap Arrows Executioner Bats Mega Knight
Sparky
Goblin Gang Mega Knight Bats Arrows Executioner Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Sparky
Zap Arrows Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Bats Zap Goblin Giant Sparky
Goblin Gang Mega Knight Bats Zap Goblin Giant Sparky
Goblin Gang Executioner Goblin Giant Sparky Mega Knight
Arrows Executioner Bats Zap Goblin Gang Goblin Giant
Goblin Gang Sparky Bats Goblin Giant
Mega Knight Goblin Giant Sparky
Zap Mega Knight Bats Sparky
Goblin Gang Goblin Giant Sparky
Mega Knight Bats Sparky
Mega Knight Zap Arrows Goblin Giant
Mega Knight Goblin Gang Executioner Goblin Giant Sparky
Executioner Sparky Mega Knight
Goblin Gang Sparky Bats Zap Executioner Goblin Giant
Bats Arrows Executioner Mega Knight Zap Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Executioner
Arrows Goblin Giant Sparky
Arrows Sparky
Executioner Zap Arrows Sparky Mega Knight
Arrows Executioner Bats Zap Goblin Giant
Arrows Executioner Sparky
Arrows Zap Executioner
Arrows Zap
Bats Goblin Gang Sparky
Zap Arrows Sparky
Zap Arrows Executioner
Executioner Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Executioner Sparky
Arrows Executioner Sparky Mega Knight
Arrows Sparky
Bats Sparky
Zap Arrows Executioner Sparky Mega Knight
Zap Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Executioner Sparky Mega Knight
Arrows Zap Executioner Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Bats Zap Arrows Executioner Sparky
Zap Bats
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Zap Bats Goblin Gang
Zap Arrows Executioner
Arrows
Goblin Gang Executioner Sparky Mega Knight
Arrows Zap Executioner
Zap Arrows Sparky
Executioner Sparky Mega Knight
Zap Bats Goblin Gang Sparky
Bats Zap Executioner
Zap Executioner Goblin Giant Sparky Mega Knight
Sparky
Sparky Mega Knight

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