My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Giant Fisherman Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman
Giant Snowball
Bats Fisherman
Zap
Bats Firecracker Goblin Giant Fisherman
Barbarian Barrel
Firecracker Magic Archer
The Log
Firecracker Fisherman
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Fisherman Magic Archer
Fireball
Firecracker Fisherman Magic Archer
Poison
Bats Firecracker Fisherman Magic Archer
Lightning
Fisherman Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Fisherman Magic Archer Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Giant Fisherman
Arrows
Goblin Giant Mega Knight
Firecracker
Bats Goblin Giant Fisherman Mega Knight
Goblin Giant
Bats Arrows Firecracker The Log Fisherman Magic Archer
The Log
Goblin Giant Fisherman Magic Archer Mega Knight
Fisherman
Bats Firecracker Goblin Giant The Log Mega Knight
Magic Archer
Goblin Giant The Log Mega Knight
Mega Knight
Bats Arrows Firecracker The Log Fisherman Magic Archer

Defense Synergies 2 15

Bats
Firecracker Goblin Giant The Log Fisherman Mega Knight
Arrows
Mega Knight
Firecracker
The Log Bats Fisherman Mega Knight
Goblin Giant
Bats The Log Magic Archer
The Log
Firecracker Bats Goblin Giant Fisherman Magic Archer Mega Knight
Fisherman
Bats Firecracker The Log Magic Archer Mega Knight
Magic Archer
Goblin Giant The Log Fisherman Mega Knight
Mega Knight
Arrows Bats Firecracker The Log Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log Magic Archer
Bats Firecracker The Log Fisherman Mega Knight
Fisherman Mega Knight Bats
Bats Firecracker Fisherman Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Bats Firecracker Magic Archer Mega Knight
Bats Arrows Firecracker Magic Archer
Arrows Goblin Giant The Log Magic Archer Mega Knight
Fisherman
Firecracker Fisherman Mega Knight
Bats Arrows Firecracker Goblin Giant The Log Fisherman Magic Archer Mega Knight
Arrows Bats Firecracker Magic Archer
Mega Knight Bats The Log
Mega Knight Bats Arrows Firecracker The Log Magic Archer
Mega Knight
The Log Fisherman Mega Knight
Mega Knight Bats Arrows Firecracker Fisherman
Arrows Mega Knight Bats Firecracker The Log Fisherman Magic Archer
Arrows The Log Bats Firecracker Fisherman Magic Archer Mega Knight
Fisherman
Mega Knight Bats Arrows Firecracker Goblin Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman
Arrows Firecracker The Log Fisherman Magic Archer Mega Knight
Mega Knight Bats Goblin Giant The Log Fisherman
Mega Knight Bats Goblin Giant The Log Fisherman
Goblin Giant Fisherman Mega Knight
Arrows Firecracker Bats Goblin Giant Magic Archer
Bats Goblin Giant
Mega Knight Goblin Giant Fisherman
Mega Knight Bats Firecracker The Log Magic Archer
Goblin Giant
Mega Knight Bats
Mega Knight Arrows Goblin Giant The Log
Mega Knight Goblin Giant
Firecracker Magic Archer Mega Knight
Bats Firecracker Goblin Giant The Log Fisherman Magic Archer
Bats Arrows Mega Knight Firecracker The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker The Log
Arrows Firecracker The Log Fisherman Magic Archer
Arrows Goblin Giant The Log Magic Archer
Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer Mega Knight
Arrows Firecracker Bats Goblin Giant Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows The Log Firecracker Fisherman
Bats Fisherman
Firecracker Arrows The Log Fisherman Magic Archer
Arrows Firecracker Magic Archer
Firecracker The Log Fisherman Magic Archer
Arrows Firecracker Fisherman Magic Archer
Arrows Firecracker The Log Fisherman Magic Archer
Arrows Firecracker The Log Magic Archer
Magic Archer Arrows Firecracker The Log Mega Knight
Arrows
Bats Fisherman
Arrows Firecracker The Log Fisherman Magic Archer Mega Knight
Arrows Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Arrows
The Log Fisherman
Arrows The Log
Arrows Firecracker The Log Magic Archer Mega Knight
Fisherman
Arrows Firecracker The Log Fisherman Magic Archer
Arrows The Log Fisherman Magic Archer Mega Knight
Arrows Firecracker The Log Fisherman Magic Archer
Bats Arrows Firecracker Magic Archer
Bats Firecracker
Arrows The Log Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker The Log Magic Archer
Bats Magic Archer
Arrows Firecracker Magic Archer
Arrows The Log
Firecracker Magic Archer Mega Knight
Arrows The Log Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Bats Firecracker The Log Magic Archer
Firecracker Bats Magic Archer
Firecracker Goblin Giant The Log Magic Archer Mega Knight
Firecracker Mega Knight

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