My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Goblin Cage Goblin Giant Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Goblin Giant Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Goblin Giant Inferno Dragon
Barbarian Barrel
Skeletons Rascals Goblin Cage Royal Ghost
The Log
Skeletons Rascals Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Rascals Goblin Cage Royal Ghost Inferno Dragon
Fireball
Rascals Goblin Cage Inferno Dragon
Poison
Rascals Goblin Cage
Lightning
Goblin Cage Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Royal Ghost Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Royal Ghost Goblin Cage Inferno Dragon Rascals Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Royal Ghost Goblin Cage

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Goblin Cage
Royal Ghost
Rage
Goblin Giant
Goblin Giant
Rage
Royal Ghost
Goblin Cage Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Royal Ghost

Defense Synergies 1 5

Skeletons
Goblin Cage Royal Ghost Inferno Dragon
Rascals
Goblin Cage
Skeletons Inferno Dragon
Rage
Goblin Giant
Royal Ghost
Skeletons Mega Knight
Inferno Dragon
Skeletons Goblin Cage Mega Knight
Mega Knight
Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Giant
Inferno Dragon Skeletons Rascals Goblin Cage Mega Knight
Goblin Cage Mega Knight Skeletons Rascals Inferno Dragon
Goblin Cage Inferno Dragon Skeletons Rascals Mega Knight
Goblin Cage Mega Knight
Skeletons Rascals Royal Ghost Mega Knight
Inferno Dragon Rascals Goblin Cage
Rascals Goblin Cage Goblin Giant Mega Knight
Inferno Dragon Skeletons Rascals Goblin Cage
Skeletons Rascals Royal Ghost Mega Knight
Skeletons Rascals Goblin Giant Royal Ghost Mega Knight
Inferno Dragon Rascals
Goblin Cage Mega Knight Skeletons Rascals
Mega Knight Rascals Goblin Cage Royal Ghost
Inferno Dragon Rascals Goblin Cage Mega Knight
Rascals Goblin Cage Inferno Dragon Mega Knight
Mega Knight Skeletons Rascals Goblin Cage
Goblin Cage Mega Knight Rascals Royal Ghost
Goblin Cage Rascals Royal Ghost Inferno Dragon Mega Knight
Goblin Cage Inferno Dragon
Rascals Royal Ghost Mega Knight Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Skeletons Goblin Cage Royal Ghost
Royal Ghost Inferno Dragon Mega Knight
Mega Knight Skeletons Rascals Goblin Cage Goblin Giant
Mega Knight Rascals Goblin Cage Goblin Giant
Skeletons Rascals Goblin Cage Goblin Giant Inferno Dragon Mega Knight
Skeletons Rascals Goblin Giant
Rascals Skeletons Goblin Cage Goblin Giant
Mega Knight Rascals Goblin Cage Goblin Giant Inferno Dragon
Goblin Cage Mega Knight Skeletons Inferno Dragon
Skeletons Goblin Cage Goblin Giant Inferno Dragon
Inferno Dragon Mega Knight Rascals Goblin Cage
Mega Knight Goblin Cage Goblin Giant
Rascals Mega Knight Skeletons Goblin Cage Goblin Giant
Rascals Goblin Cage Mega Knight
Rascals Skeletons Goblin Cage Goblin Giant Inferno Dragon
Mega Knight Rascals Goblin Cage Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Ghost
Royal Ghost
Goblin Giant
Rascals
Mega Knight
Goblin Giant
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Inferno Dragon
Royal Ghost
Mega Knight
Mega Knight
Mega Knight
Rascals Mega Knight
Mega Knight
Rascals
Goblin Giant Royal Ghost Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: