My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Inferno Tower Skeleton Army Goblin Giant
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Minions Inferno Tower Wizard Skeleton Army
Poison
Minions Inferno Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Fireball Mini P.E.K.K.A Inferno Tower Wizard Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Mini P.E.K.K.A Goblin Giant
Fireball
Goblin Giant Mega Knight
Mini P.E.K.K.A
Minions Wizard Goblin Giant Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Goblin Giant Mega Knight
Skeleton Army
Goblin Giant
Fireball Minions Mini P.E.K.K.A Wizard
Mega Knight
Minions Fireball Mini P.E.K.K.A Wizard

Defense Synergies 2 11

Minions
Inferno Tower Goblin Giant Mega Knight
Fireball
Goblin Giant Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A
Fireball Wizard Skeleton Army
Inferno Tower
Skeleton Army Minions Fireball Mega Knight
Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army
Inferno Tower Mini P.E.K.K.A Wizard
Goblin Giant
Fireball Minions
Mega Knight
Minions Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower Wizard Goblin Giant
Mini P.E.K.K.A Inferno Tower Skeleton Army Minions Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Minions
Mini P.E.K.K.A Inferno Tower Skeleton Army Minions Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Skeleton Army Minions Mega Knight
Minions Inferno Tower Fireball Wizard
Fireball Inferno Tower Goblin Giant Mega Knight
Mini P.E.K.K.A Inferno Tower Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower Mega Knight
Minions Skeleton Army Fireball Wizard Goblin Giant Mega Knight
Minions Inferno Tower Fireball Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Minions Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Minions Fireball Mini P.E.K.K.A Inferno Tower Skeleton Army
Fireball Mega Knight Minions Wizard Skeleton Army
Wizard Minions Fireball Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Skeleton Army Mega Knight Minions Fireball Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Inferno Tower
Fireball Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Mega Knight Minions Mini P.E.K.K.A Inferno Tower Goblin Giant
Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Inferno Tower Goblin Giant
Inferno Tower Mini P.E.K.K.A Skeleton Army Goblin Giant Mega Knight
Fireball Wizard Minions Goblin Giant
Mini P.E.K.K.A Skeleton Army Minions Fireball Inferno Tower Goblin Giant
Mini P.E.K.K.A Inferno Tower Mega Knight Skeleton Army Goblin Giant
Mega Knight Minions Fireball Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Goblin Giant
Mega Knight Minions Mini P.E.K.K.A Inferno Tower
Skeleton Army Mega Knight Fireball Goblin Giant
Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Inferno Tower Wizard Goblin Giant
Wizard Fireball Skeleton Army Mega Knight
Inferno Tower Skeleton Army Minions Fireball Mini P.E.K.K.A Goblin Giant
Minions Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Wizard
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Giant
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Minions Goblin Giant
Wizard
Fireball Wizard
Fireball Wizard
Minions Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard Mega Knight
Minions Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Minions Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Minions Fireball
Fireball
Fireball Goblin Giant Mega Knight
Fireball Wizard Mega Knight

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