My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Goblin Giant
Barbarian Barrel
Goblin Gang Firecracker
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker P.E.K.K.A
Fireball
Goblin Gang Firecracker
Poison
Goblin Gang Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Goblin Gang Firecracker Goblin Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Goblin Giant P.E.K.K.A The Log Mega Knight
Arrows
Zap P.E.K.K.A Goblin Giant Mega Knight
Goblin Gang
Firecracker Goblin Giant P.E.K.K.A
Firecracker
Zap Goblin Gang Goblin Giant P.E.K.K.A Mega Knight
Goblin Giant
Zap Arrows Goblin Gang Firecracker The Log
P.E.K.K.A
Zap Arrows Goblin Gang Firecracker The Log
The Log
Zap Goblin Giant P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Firecracker The Log

Defense Synergies 5 13

Zap
Goblin Giant Mega Knight Arrows Goblin Gang Firecracker P.E.K.K.A The Log
Arrows
Mega Knight Zap P.E.K.K.A
Goblin Gang
Zap Firecracker P.E.K.K.A The Log
Firecracker
The Log Zap Goblin Gang P.E.K.K.A Mega Knight
Goblin Giant
Zap The Log
P.E.K.K.A
The Log Zap Arrows Goblin Gang Firecracker
The Log
Firecracker P.E.K.K.A Zap Goblin Gang Goblin Giant Mega Knight
Mega Knight
Zap Arrows Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Giant The Log
P.E.K.K.A Zap Goblin Gang Firecracker The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Firecracker Mega Knight
Arrows Firecracker P.E.K.K.A The Log Mega Knight
Arrows Goblin Gang The Log Zap Firecracker Mega Knight
Zap Arrows Goblin Gang Firecracker
Zap Arrows Goblin Giant P.E.K.K.A The Log Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mega Knight
Goblin Gang Zap Arrows Firecracker Goblin Giant The Log Mega Knight
Arrows Zap Goblin Gang Firecracker
P.E.K.K.A Mega Knight Zap Goblin Gang The Log
Mega Knight Zap Arrows Goblin Gang Firecracker P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Mega Knight Zap Goblin Gang Firecracker The Log
Zap Arrows The Log Firecracker Mega Knight
P.E.K.K.A
Goblin Gang Mega Knight Arrows Firecracker Goblin Giant P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap P.E.K.K.A
Zap Arrows Goblin Gang Firecracker The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Goblin Giant The Log
Goblin Gang P.E.K.K.A Mega Knight Zap Goblin Giant The Log
P.E.K.K.A Goblin Gang Goblin Giant Mega Knight
Arrows Firecracker Zap Goblin Gang Goblin Giant
Goblin Gang P.E.K.K.A Goblin Giant
P.E.K.K.A Mega Knight Goblin Giant
Zap P.E.K.K.A Mega Knight Firecracker The Log
P.E.K.K.A Goblin Gang Goblin Giant
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows Goblin Giant The Log
P.E.K.K.A Mega Knight Goblin Gang Goblin Giant
Firecracker Mega Knight
Goblin Gang Zap Firecracker Goblin Giant P.E.K.K.A The Log
Arrows Mega Knight Zap Firecracker P.E.K.K.A The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Zap The Log
Arrows Goblin Giant The Log
Arrows Firecracker The Log
Zap Arrows Firecracker The Log Mega Knight
Arrows Firecracker Zap Goblin Giant
Arrows Firecracker The Log
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker
Goblin Gang
Firecracker Zap Arrows The Log
Zap Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Zap Arrows Firecracker The Log Mega Knight
Zap Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Zap
Zap Arrows The Log Mega Knight
Zap Arrows Firecracker The Log
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows The Log Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker The Log
Zap Goblin Gang
Zap Arrows Firecracker
Arrows The Log
Goblin Gang Firecracker Mega Knight
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Goblin Gang Firecracker The Log
Firecracker Zap
Zap Firecracker Goblin Giant The Log Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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