My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Goblin Giant Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Goblin Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Goblin Giant Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang Princess
Zap
Bats Goblin Gang Prince Goblin Giant Princess
Barbarian Barrel
Goblin Gang Princess
The Log
Goblin Gang Prince Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Prince Princess
Fireball
Goblin Gang Princess
Poison
Bats Goblin Gang Princess
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Goblin Gang Princess Prince Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Goblin Gang

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage Prince Goblin Giant
Arrows
Prince Goblin Giant Mega Knight
Goblin Gang
Prince Goblin Giant Princess
Rage
Bats Prince Goblin Giant
Prince
Mega Knight Bats Arrows Goblin Gang Rage Princess
Goblin Giant
Bats Arrows Goblin Gang Rage
Princess
Goblin Gang Prince Mega Knight
Mega Knight
Bats Prince Arrows Princess

Defense Synergies 1 8

Bats
Prince Goblin Giant Mega Knight
Arrows
Mega Knight Prince
Goblin Gang
Prince Princess
Rage
Prince
Bats Arrows Goblin Gang
Goblin Giant
Bats Princess
Princess
Goblin Gang Goblin Giant Mega Knight
Mega Knight
Arrows Bats Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Bats Goblin Gang Prince Mega Knight
Goblin Gang Prince Mega Knight Bats
Prince Bats Goblin Gang Mega Knight
Arrows Prince Princess Mega Knight
Arrows Goblin Gang Bats Mega Knight
Bats Arrows Goblin Gang Princess
Arrows Goblin Giant Mega Knight
Goblin Gang Prince Princess
Goblin Gang Prince Mega Knight
Bats Goblin Gang Arrows Goblin Giant Princess Mega Knight
Arrows Bats Goblin Gang Princess
Prince Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Prince Princess
Goblin Gang Prince Mega Knight
Goblin Gang Prince Mega Knight
Mega Knight Bats Arrows Goblin Gang Prince
Arrows Mega Knight Bats Goblin Gang Prince
Arrows Bats Princess Mega Knight
Prince
Goblin Gang Mega Knight Bats Arrows Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince
Arrows Goblin Gang Prince Mega Knight
Goblin Gang Mega Knight Bats Prince Goblin Giant
Goblin Gang Prince Mega Knight Bats Goblin Giant
Goblin Gang Prince Goblin Giant Mega Knight
Arrows Bats Goblin Gang Goblin Giant Princess
Goblin Gang Prince Bats Goblin Giant
Mega Knight Prince Goblin Giant
Mega Knight Bats Prince
Goblin Gang Goblin Giant
Mega Knight Bats Prince
Mega Knight Arrows Prince Goblin Giant
Prince Mega Knight Goblin Gang Goblin Giant
Princess Mega Knight
Goblin Gang Bats Prince Goblin Giant
Bats Arrows Mega Knight Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows Goblin Giant
Arrows Prince
Arrows Mega Knight
Arrows Bats Goblin Giant Princess
Arrows Princess
Arrows Princess
Arrows
Bats Goblin Gang Prince
Arrows Prince Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows Prince
Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats
Arrows Prince Princess Mega Knight
Arrows Princess Mega Knight
Prince Mega Knight
Arrows Princess
Prince
Arrows
Arrows Princess Mega Knight
Arrows Princess
Arrows Prince Princess Mega Knight
Arrows
Bats Arrows Princess
Bats
Arrows Mega Knight
Arrows Princess
Prince Mega Knight
Arrows Princess
Bats Goblin Gang Prince Princess
Arrows Princess
Arrows
Goblin Gang Prince Princess Mega Knight
Arrows Princess
Arrows
Prince Mega Knight
Bats Goblin Gang Princess
Bats Princess
Prince Goblin Giant Princess Mega Knight
Prince
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: