My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang
Giant Snowball
Bomber Bats Goblin Gang
Zap
Bomber Bats Goblin Gang Goblin Giant
Barbarian Barrel
Bomber Goblin Gang
The Log
Bomber Goblin Gang Mini P.E.K.K.A
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Fireball
Bomber Goblin Gang
Poison
Bomber Bats Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Arrows Goblin Gang Mini P.E.K.K.A Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Arrows

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Mini P.E.K.K.A Goblin Giant P.E.K.K.A
Bats
Bomber Zap Mini P.E.K.K.A Goblin Giant P.E.K.K.A
Zap
Arrows Goblin Giant P.E.K.K.A Bomber Bats Mini P.E.K.K.A
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A Goblin Giant
Goblin Gang
Mini P.E.K.K.A Goblin Giant P.E.K.K.A
Mini P.E.K.K.A
Bomber Bats Zap Arrows Goblin Gang Goblin Giant
Goblin Giant
Zap Bomber Bats Arrows Goblin Gang Mini P.E.K.K.A
P.E.K.K.A
Zap Arrows Bomber Bats Goblin Gang

Defense Synergies 2 15

Bomber
Bats Zap Mini P.E.K.K.A P.E.K.K.A
Bats
Bomber Zap Mini P.E.K.K.A Goblin Giant P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Giant Bomber Bats Arrows Goblin Gang P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Bats Arrows Goblin Gang
Goblin Giant
Zap Bats
P.E.K.K.A
Bomber Bats Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bomber Bats
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang
Bomber Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Goblin Gang Bomber Bats Zap
Bats Zap Arrows Goblin Gang
Zap Arrows Goblin Giant P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Bomber Mini P.E.K.K.A
Bats Goblin Gang Bomber Zap Arrows Goblin Giant
Arrows Bats Zap Goblin Gang
Mini P.E.K.K.A P.E.K.K.A Bomber Bats Zap Goblin Gang
Bomber Bats Zap Arrows Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Bomber Bats Arrows Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber Bats Zap Goblin Gang
Zap Arrows Bomber Bats
Mini P.E.K.K.A P.E.K.K.A
Bomber Goblin Gang Bats Arrows Mini P.E.K.K.A Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap P.E.K.K.A
Bomber Zap Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang P.E.K.K.A Bats Zap Mini P.E.K.K.A Goblin Giant
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Giant
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Goblin Giant
Arrows Bats Zap Goblin Gang Goblin Giant
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Goblin Giant
Zap P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Giant
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap Arrows Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Goblin Giant
Bomber
Goblin Gang Bomber Bats Zap Mini P.E.K.K.A Goblin Giant P.E.K.K.A
Bats Arrows Bomber Zap Mini P.E.K.K.A P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows Goblin Giant
Arrows
Bomber Zap Arrows
Arrows Bats Zap Goblin Giant
Bomber Arrows
Arrows Zap
Arrows Zap
Bats Goblin Gang Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Bats
Mini P.E.K.K.A
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Goblin Gang
Zap Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Bomber Zap
Zap Arrows
P.E.K.K.A
Zap Bats Goblin Gang
Bats Zap
Zap Goblin Giant
P.E.K.K.A

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