My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang Dart Goblin
Zap
Bomber Goblin Gang Dart Goblin Goblin Giant
Barbarian Barrel
Bomber Knight Goblin Gang Dart Goblin
The Log
Bomber Goblin Gang Dart Goblin
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Dart Goblin
Royal Delivery
Bomber Knight Goblin Gang Dart Goblin P.E.K.K.A
Fireball
Bomber Goblin Gang Dart Goblin
Poison
Bomber Goblin Gang Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Knight Goblin Gang Dart Goblin Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Knight Goblin Giant
Knight
Goblin Gang Dart Goblin Bomber Arrows
Goblin Gang
Knight Dart Goblin Goblin Giant P.E.K.K.A
Dart Goblin
Knight Goblin Gang Goblin Giant P.E.K.K.A
Rage
Goblin Giant
Goblin Giant
Bomber Arrows Goblin Gang Dart Goblin Rage
P.E.K.K.A
Arrows Bomber Goblin Gang Dart Goblin

Defense Synergies 3 7

Bomber
Knight P.E.K.K.A
Arrows
Knight P.E.K.K.A
Knight
Bomber Goblin Gang Dart Goblin Arrows
Goblin Gang
Knight Dart Goblin P.E.K.K.A
Dart Goblin
Knight Goblin Gang Goblin Giant P.E.K.K.A
Rage
Goblin Giant
Dart Goblin
P.E.K.K.A
Bomber Arrows Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Dart Goblin Goblin Giant
P.E.K.K.A Knight Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bomber Knight Dart Goblin
P.E.K.K.A Knight Goblin Gang Dart Goblin
Bomber Arrows P.E.K.K.A
Arrows Goblin Gang Bomber Dart Goblin
Dart Goblin Arrows Goblin Gang
Arrows Dart Goblin Goblin Giant P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Bomber Dart Goblin
Goblin Gang Dart Goblin Bomber Arrows Knight Goblin Giant
Arrows Goblin Gang Dart Goblin
P.E.K.K.A Bomber Knight Goblin Gang
Bomber Arrows Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A
Bomber Arrows Knight Goblin Gang P.E.K.K.A
Arrows Bomber Knight Goblin Gang Dart Goblin
Arrows Bomber Knight Dart Goblin
P.E.K.K.A Dart Goblin
Bomber Goblin Gang Arrows Knight Dart Goblin Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Bomber Arrows Knight Goblin Gang
Goblin Gang P.E.K.K.A Knight Goblin Giant
Goblin Gang P.E.K.K.A Knight Goblin Giant
P.E.K.K.A Knight Goblin Gang Goblin Giant
Arrows Goblin Gang Dart Goblin Goblin Giant
Goblin Gang P.E.K.K.A Knight Dart Goblin Goblin Giant
P.E.K.K.A Knight Goblin Giant
P.E.K.K.A Knight
P.E.K.K.A Goblin Gang Dart Goblin Goblin Giant
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Knight Goblin Gang Goblin Giant
Bomber Dart Goblin
Goblin Gang Bomber Knight Dart Goblin Goblin Giant P.E.K.K.A
Arrows Bomber Dart Goblin P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Goblin Giant
Arrows Knight Dart Goblin
Bomber Arrows
Arrows Dart Goblin Goblin Giant
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblin Gang
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bomber
Bomber Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows
Arrows
Arrows Bomber
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Bomber Arrows Dart Goblin
Arrows
P.E.K.K.A
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Knight Goblin Gang Dart Goblin
Arrows Bomber Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Goblin Giant
P.E.K.K.A
Dart Goblin

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